X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_util.cpp;h=dbeb48b0381a12bd682c018c799199c5869f39cb;hp=e57a562f870da38f93a07243caf801fa11d48b58;hb=61e2a7671f7b22227dcdc34dd303ae4fcc802aaa;hpb=ad66f9714e4a36008c341355700272a52484a785 diff --git a/effect_util.cpp b/effect_util.cpp index e57a562..dbeb48b 100644 --- a/effect_util.cpp +++ b/effect_util.cpp @@ -1,16 +1,20 @@ -#include +#include #include #include #include #include "util.h" -GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key) +using namespace std; + +namespace movit { + +GLint get_uniform_location(GLuint glsl_program_num, const string &prefix, const string &key) { - std::string name = prefix + "_" + key; + string name = prefix + "_" + key; return glGetUniformLocation(glsl_program_num, name.c_str()); } -void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value) +void set_uniform_int(GLuint glsl_program_num, const string &prefix, const string &key, int value) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { @@ -21,7 +25,7 @@ void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const s check_error(); } -void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value) +void set_uniform_float(GLuint glsl_program_num, const string &prefix, const string &key, float value) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { @@ -32,7 +36,7 @@ void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const check_error(); } -void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +void set_uniform_vec2(GLuint glsl_program_num, const string &prefix, const string &key, const float *values) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { @@ -43,7 +47,7 @@ void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const check_error(); } -void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +void set_uniform_vec3(GLuint glsl_program_num, const string &prefix, const string &key, const float *values) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { @@ -54,7 +58,7 @@ void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const check_error(); } -void set_uniform_vec4(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +void set_uniform_vec4(GLuint glsl_program_num, const string &prefix, const string &key, const float *values) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { @@ -65,7 +69,18 @@ void set_uniform_vec4(GLuint glsl_program_num, const std::string &prefix, const check_error(); } -void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) +void set_uniform_vec2_array(GLuint glsl_program_num, const string &prefix, const string &key, const float *values, size_t num_values) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { + return; + } + check_error(); + glUniform2fv(location, num_values, values); + check_error(); +} + +void set_uniform_vec4_array(GLuint glsl_program_num, const string &prefix, const string &key, const float *values, size_t num_values) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { @@ -76,7 +91,7 @@ void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, check_error(); } -void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Eigen::Matrix3d& matrix) +void set_uniform_mat3(GLuint glsl_program_num, const string &prefix, const string &key, const Eigen::Matrix3d& matrix) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { @@ -95,3 +110,5 @@ void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const glUniformMatrix3fv(location, 1, GL_FALSE, matrixf); check_error(); } + +} // namespace movit