X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_util.h;h=1a8f04ae91476dfa904729a46ae0cb6a094c65ea;hp=da0f95a4d66a492bc3f24e41f7eb9e836a28ed07;hb=6a176580b95002657b381acfaf3892b345e28364;hpb=144496bf79000c3971090195fbfedcb2cb22a0be diff --git a/effect_util.h b/effect_util.h index da0f95a..1a8f04a 100644 --- a/effect_util.h +++ b/effect_util.h @@ -20,12 +20,15 @@ class EffectChain; class Node; // Convenience functions that deal with prepending the prefix. +// Note that using EffectChain::register_uniform_*() is more efficient +// than calling these from set_gl_state(). GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key); void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value); void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value); void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values); void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values); void set_uniform_vec4(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values); +void set_uniform_vec2_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values); void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values); void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Eigen::Matrix3d &matrix);