X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=fft_pass_effect.frag;h=9750e8b045199b6005d44f0d9cf4e62ebdf1c974;hp=fcffba786facade26a2ad2983126675528107708;hb=34776d3ed2565ee834405e575bf3bfc7f7933e36;hpb=fe1a72f7c42fa085048b61a4bbbec54385f775f3 diff --git a/fft_pass_effect.frag b/fft_pass_effect.frag index fcffba7..9750e8b 100644 --- a/fft_pass_effect.frag +++ b/fft_pass_effect.frag @@ -1,16 +1,17 @@ // DIRECTION_VERTICAL will be #defined to 1 if we are doing a vertical FFT, // and 0 otherwise. -uniform float PREFIX(num_repeats); -uniform sampler2D PREFIX(support_tex); +// Implicit uniforms: +// uniform float PREFIX(num_repeats); +// uniform sampler2D PREFIX(support_tex); vec4 FUNCNAME(vec2 tc) { #if DIRECTION_VERTICAL - vec4 support = texture2D(PREFIX(support_tex), vec2(tc.y * PREFIX(num_repeats), 0.0)); + vec4 support = tex2D(PREFIX(support_tex), vec2(tc.y * PREFIX(num_repeats), 0.0)); vec4 c1 = INPUT(vec2(tc.x, tc.y + support.x)); vec4 c2 = INPUT(vec2(tc.x, tc.y + support.y)); #else - vec4 support = texture2D(PREFIX(support_tex), vec2(tc.x * PREFIX(num_repeats), 0.0)); + vec4 support = tex2D(PREFIX(support_tex), vec2(tc.x * PREFIX(num_repeats), 0.0)); vec4 c1 = INPUT(vec2(tc.x + support.x, tc.y)); vec4 c2 = INPUT(vec2(tc.x + support.y, tc.y)); #endif