X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.cpp;h=089008344c3f457468146203b84fbad5a638e527;hp=56a9951bb73ab070f0ad91b8b0f464bfe633055e;hb=42b10f3a940eb05016764d1a30417ae7f21ae1f3;hpb=3fbc6a0e7ecc008b0bdafcbc576b79c24117859e diff --git a/flat_input.cpp b/flat_input.cpp index 56a9951..0890083 100644 --- a/flat_input.cpp +++ b/flat_input.cpp @@ -5,9 +5,10 @@ #include "util.h" #include "opengl.h" -FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, unsigned width, unsigned height) +FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height) : image_format(image_format), pixel_format(pixel_format), + type(type), needs_update(false), finalized(false), output_linear_gamma(false), @@ -16,6 +17,7 @@ FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, un height(height), pitch(width) { + assert(type == GL_FLOAT || type == GL_UNSIGNED_BYTE); register_int("output_linear_gamma", &output_linear_gamma); register_int("needs_mipmaps", &needs_mipmaps); } @@ -24,9 +26,13 @@ void FlatInput::finalize() { // Translate the input format to OpenGL's enums. GLenum internal_format; - if (output_linear_gamma) { + if (type == GL_FLOAT) { + internal_format = GL_RGBA16F_ARB; + } else if (output_linear_gamma) { + assert(type == GL_UNSIGNED_BYTE); internal_format = GL_SRGB8; } else { + assert(type == GL_UNSIGNED_BYTE); internal_format = GL_RGBA8; } if (pixel_format == FORMAT_RGB) { @@ -47,6 +53,9 @@ void FlatInput::finalize() } else { assert(false); } + if (type == GL_FLOAT) { + bytes_per_pixel *= sizeof(float); + } // Create PBO to hold the texture holding the input image, and then the texture itself. glGenBuffers(1, &pbo); @@ -62,20 +71,20 @@ void FlatInput::finalize() check_error(); glBindTexture(GL_TEXTURE_2D, texture_num); check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR); check_error(); glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch); check_error(); // Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here // instead of calling glGenerateMipmap(). - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps); + glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps ? GL_TRUE : GL_FALSE); check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL); check_error(); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); check_error(); - needs_update = false; + needs_update = true; finalized = true; } @@ -98,7 +107,7 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, // Re-upload the texture from the PBO. glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch); check_error(); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, BUFFER_OFFSET(0)); check_error(); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); check_error();