X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.cpp;h=0a8139224c2feb037fa177fa31f32dfcbcde627c;hp=b14772554b720486fa842c1b27ec4b23639b9715;hb=0f37f626e3c445593e2008357622441977fa3a32;hpb=99d570aa1e5e72e6c2adcb8401b1451738e7dec2 diff --git a/flat_input.cpp b/flat_input.cpp index b147725..0a81392 100644 --- a/flat_input.cpp +++ b/flat_input.cpp @@ -4,6 +4,7 @@ #include "effect_util.h" #include "flat_input.h" +#include "resource_pool.h" #include "util.h" FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height) @@ -12,7 +13,6 @@ FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GL type(type), pbo(0), texture_num(0), - needs_update(false), finalized(false), output_linear_gamma(false), needs_mipmaps(false), @@ -29,15 +29,13 @@ FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GL FlatInput::~FlatInput() { if (texture_num != 0) { - glDeleteTextures(1, &texture_num); - check_error(); + resource_pool->release_2d_texture(texture_num); } } void FlatInput::finalize() { // Translate the input format to OpenGL's enums. - GLenum internal_format; if (type == GL_FLOAT) { internal_format = GL_RGBA32F_ARB; } else if (output_linear_gamma) { @@ -63,21 +61,6 @@ void FlatInput::finalize() assert(false); } - // Create the texture itself. - glGenTextures(1, &texture_num); - check_error(); - glBindTexture(GL_TEXTURE_2D, texture_num); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR); - check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL); - check_error(); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - check_error(); - glBindTexture(GL_TEXTURE_2D, 0); - check_error(); - - needs_update = true; finalized = true; } @@ -85,19 +68,24 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, { glActiveTexture(GL_TEXTURE0 + *sampler_num); check_error(); - glBindTexture(GL_TEXTURE_2D, texture_num); - check_error(); - if (needs_update) { - // Re-upload the texture. + if (texture_num == 0) { + // (Re-)upload the texture. + texture_num = resource_pool->create_2d_texture(internal_format, width, height); + glBindTexture(GL_TEXTURE_2D, texture_num); + check_error(); glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo); check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR); + check_error(); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); check_error(); glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch); check_error(); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, pixel_data); check_error(); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + check_error(); if (needs_mipmaps) { glGenerateMipmap(GL_TEXTURE_2D); check_error(); @@ -110,8 +98,9 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, check_error(); glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); check_error(); - - needs_update = false; + } else { + glBindTexture(GL_TEXTURE_2D, texture_num); + check_error(); } // Bind it to a sampler. @@ -123,3 +112,11 @@ std::string FlatInput::output_fragment_shader() { return read_file("flat_input.frag"); } + +void FlatInput::invalidate_pixel_data() +{ + if (texture_num != 0) { + resource_pool->release_2d_texture(texture_num); + texture_num = 0; + } +}