X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.cpp;h=6e118bc3a3c1b5633bc786772ce85d377fffb9ed;hp=6481bc25e9543927480999cb32c838781db6b082;hb=36ae69017f10987948009bf6f602da5f94e4f780;hpb=7c293685d872fbde282a430067d18f35b9fb7ab6 diff --git a/flat_input.cpp b/flat_input.cpp index 6481bc2..6e118bc 100644 --- a/flat_input.cpp +++ b/flat_input.cpp @@ -1,14 +1,16 @@ #include #include +#include #include "flat_input.h" #include "util.h" -#include "opengl.h" FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height) : image_format(image_format), pixel_format(pixel_format), type(type), + pbo(0), + texture_num(0), needs_update(false), finalized(false), output_linear_gamma(false), @@ -22,6 +24,18 @@ FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GL register_int("needs_mipmaps", &needs_mipmaps); } +FlatInput::~FlatInput() +{ + if (pbo != 0) { + glDeleteBuffers(1, &pbo); + check_error(); + } + if (texture_num != 0) { + glDeleteTextures(1, &texture_num); + check_error(); + } +} + void FlatInput::finalize() { // Translate the input format to OpenGL's enums. @@ -30,7 +44,7 @@ void FlatInput::finalize() internal_format = GL_RGBA16F_ARB; } else if (output_linear_gamma) { assert(type == GL_UNSIGNED_BYTE); - internal_format = GL_SRGB8; + internal_format = GL_SRGB8_ALPHA8; } else { assert(type == GL_UNSIGNED_BYTE); internal_format = GL_RGBA8; @@ -71,6 +85,8 @@ void FlatInput::finalize() check_error(); glBindTexture(GL_TEXTURE_2D, texture_num); check_error(); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR); check_error(); glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch); @@ -107,7 +123,7 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, // Re-upload the texture from the PBO. glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch); check_error(); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, GL_FLOAT, BUFFER_OFFSET(0)); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, BUFFER_OFFSET(0)); check_error(); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); check_error();