X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.cpp;h=70cc10984cc2b2397f4ee109853cdf5bc0ccfc08;hp=5323dac19ead8663060eaa023f51ea000da2a995;hb=85f9719bf3519b1f1942738d11601584f5d38725;hpb=ecab6f3b08bc0a995dd96542758031f1ba2c6a27 diff --git a/flat_input.cpp b/flat_input.cpp index 5323dac..70cc109 100644 --- a/flat_input.cpp +++ b/flat_input.cpp @@ -7,13 +7,14 @@ #include "resource_pool.h" #include "util.h" +using namespace std; + FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height) : image_format(image_format), pixel_format(pixel_format), type(type), pbo(0), texture_num(0), - needs_update(false), finalized(false), output_linear_gamma(false), needs_mipmaps(false), @@ -37,7 +38,6 @@ FlatInput::~FlatInput() void FlatInput::finalize() { // Translate the input format to OpenGL's enums. - GLenum internal_format; if (type == GL_FLOAT) { internal_format = GL_RGBA32F_ARB; } else if (output_linear_gamma) { @@ -63,38 +63,31 @@ void FlatInput::finalize() assert(false); } - // Create the texture itself. - texture_num = resource_pool->create_2d_texture(internal_format, width, height); - glBindTexture(GL_TEXTURE_2D, texture_num); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR); - check_error(); - glBindTexture(GL_TEXTURE_2D, 0); - check_error(); - - needs_update = true; finalized = true; } -void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) +void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num) { glActiveTexture(GL_TEXTURE0 + *sampler_num); check_error(); - glBindTexture(GL_TEXTURE_2D, texture_num); - check_error(); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - check_error(); - if (needs_update) { - // Re-upload the texture. + if (texture_num == 0) { + // (Re-)upload the texture. + texture_num = resource_pool->create_2d_texture(internal_format, width, height); + glBindTexture(GL_TEXTURE_2D, texture_num); + check_error(); glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo); check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR); + check_error(); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); check_error(); glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch); check_error(); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, pixel_data); check_error(); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + check_error(); if (needs_mipmaps) { glGenerateMipmap(GL_TEXTURE_2D); check_error(); @@ -107,8 +100,9 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, check_error(); glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); check_error(); - - needs_update = false; + } else { + glBindTexture(GL_TEXTURE_2D, texture_num); + check_error(); } // Bind it to a sampler. @@ -116,7 +110,15 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, ++*sampler_num; } -std::string FlatInput::output_fragment_shader() +string FlatInput::output_fragment_shader() { return read_file("flat_input.frag"); } + +void FlatInput::invalidate_pixel_data() +{ + if (texture_num != 0) { + resource_pool->release_2d_texture(texture_num); + texture_num = 0; + } +}