X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.cpp;h=8f24d86f9347b408b8edb2a9f24c677155b35591;hp=c7f417b873ddc64496d07e5311fa24e1c91c1127;hb=8e9f58fec54a4c879035b214fd7411f6ff7b3a32;hpb=9dcbd93164611ea111cc29519c18193d4f571ac1 diff --git a/flat_input.cpp b/flat_input.cpp index c7f417b..8f24d86 100644 --- a/flat_input.cpp +++ b/flat_input.cpp @@ -1,125 +1,198 @@ -#define GL_GLEXT_PROTOTYPES 1 - #include -#include -#include #include +#include +#include "effect_util.h" #include "flat_input.h" +#include "resource_pool.h" #include "util.h" -FlatInput::FlatInput(ImageFormat image_format, unsigned width, unsigned height) +using namespace std; + +namespace movit { + +FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format_in, GLenum type, unsigned width, unsigned height) : image_format(image_format), - needs_update(false), - finalized(false), + type(type), + pbo(0), + texture_num(0), output_linear_gamma(false), needs_mipmaps(false), width(width), height(height), - pitch(width) + pitch(width), + owns_texture(false), + pixel_data(NULL), + fixup_swap_rb(false), + fixup_red_to_grayscale(false) { + assert(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_BYTE); register_int("output_linear_gamma", &output_linear_gamma); register_int("needs_mipmaps", &needs_mipmaps); -} + register_uniform_sampler2d("tex", &uniform_tex); -void FlatInput::finalize() -{ - // Translate the input format to OpenGL's enums. - GLenum internal_format; - if (output_linear_gamma) { - internal_format = GL_SRGB8; - } else { - internal_format = GL_RGBA8; + // Some types are not supported in all GL versions (e.g. GLES), + // and will corrected into the right format in the shader. + switch (pixel_format_in) { + case FORMAT_BGRA_PREMULTIPLIED_ALPHA: + pixel_format = FORMAT_RGBA_PREMULTIPLIED_ALPHA; + fixup_swap_rb = true; + break; + case FORMAT_BGRA_POSTMULTIPLIED_ALPHA: + pixel_format = FORMAT_RGBA_POSTMULTIPLIED_ALPHA; + fixup_swap_rb = true; + break; + case FORMAT_BGR: + pixel_format = FORMAT_RGB; + fixup_swap_rb = true; + break; + case FORMAT_GRAYSCALE: + pixel_format = FORMAT_R; + fixup_red_to_grayscale = true; + break; + default: + pixel_format = pixel_format_in; + break; } - if (image_format.pixel_format == FORMAT_RGB) { - format = GL_RGB; - bytes_per_pixel = 3; - } else if (image_format.pixel_format == FORMAT_RGBA) { - format = GL_RGBA; - bytes_per_pixel = 4; - } else if (image_format.pixel_format == FORMAT_BGR) { - format = GL_BGR; - bytes_per_pixel = 3; - } else if (image_format.pixel_format == FORMAT_BGRA) { - format = GL_BGRA; - bytes_per_pixel = 4; - } else if (image_format.pixel_format == FORMAT_GRAYSCALE) { - format = GL_LUMINANCE; - bytes_per_pixel = 1; - } else { - assert(false); - } - - // Create PBO to hold the texture holding the input image, and then the texture itself. - glGenBuffers(1, &pbo); - check_error(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo); - check_error(); - glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, pitch * height * bytes_per_pixel, NULL, GL_STREAM_DRAW); - check_error(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); - check_error(); - - glGenTextures(1, &texture_num); - check_error(); - glBindTexture(GL_TEXTURE_2D, texture_num); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - check_error(); - glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch); - check_error(); - // Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here - // instead of calling glGenerateMipmap(). - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps); - check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL); - check_error(); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - check_error(); +} - needs_update = false; - finalized = true; +FlatInput::~FlatInput() +{ + possibly_release_texture(); } - -void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) + +void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num) { glActiveTexture(GL_TEXTURE0 + *sampler_num); check_error(); - glBindTexture(GL_TEXTURE_2D, texture_num); - check_error(); - if (needs_update) { - // Copy the pixel data into the PBO. + if (texture_num == 0 && (pbo != 0 || pixel_data != NULL)) { + // Translate the input format to OpenGL's enums. + GLint internal_format; + GLenum format; + if (type == GL_FLOAT) { + if (pixel_format == FORMAT_R) { + internal_format = GL_R32F; + } else if (pixel_format == FORMAT_RG) { + internal_format = GL_RG32F; + } else if (pixel_format == FORMAT_RGB) { + internal_format = GL_RGB32F; + } else { + internal_format = GL_RGBA32F; + } + } else if (type == GL_HALF_FLOAT) { + if (pixel_format == FORMAT_R) { + internal_format = GL_R16F; + } else if (pixel_format == FORMAT_RG) { + internal_format = GL_RG16F; + } else if (pixel_format == FORMAT_RGB) { + internal_format = GL_RGB16F; + } else { + internal_format = GL_RGBA16F; + } + } else if (type == GL_UNSIGNED_SHORT) { + if (pixel_format == FORMAT_R) { + internal_format = GL_R16; + } else if (pixel_format == FORMAT_RG) { + internal_format = GL_RG16; + } else if (pixel_format == FORMAT_RGB) { + internal_format = GL_RGB16; + } else { + internal_format = GL_RGBA16; + } + } else if (output_linear_gamma) { + assert(type == GL_UNSIGNED_BYTE); + if (pixel_format == FORMAT_RGB) { + internal_format = GL_SRGB8; + } else if (pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) { + internal_format = GL_SRGB8_ALPHA8; + } else { + assert(false); + } + } else { + assert(type == GL_UNSIGNED_BYTE); + if (pixel_format == FORMAT_R) { + internal_format = GL_R8; + } else if (pixel_format == FORMAT_RG) { + internal_format = GL_RG8; + } else if (pixel_format == FORMAT_RGB) { + internal_format = GL_RGB8; + } else { + internal_format = GL_RGBA8; + } + } + if (pixel_format == FORMAT_RGB) { + format = GL_RGB; + } else if (pixel_format == FORMAT_RGBA_PREMULTIPLIED_ALPHA || + pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) { + format = GL_RGBA; + } else if (pixel_format == FORMAT_RG) { + format = GL_RG; + } else if (pixel_format == FORMAT_R) { + format = GL_RED; + } else { + assert(false); + } + + // (Re-)upload the texture. + texture_num = resource_pool->create_2d_texture(internal_format, width, height); + glBindTexture(GL_TEXTURE_2D, texture_num); + check_error(); glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo); check_error(); - void *mapped_pbo = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY); - memcpy(mapped_pbo, pixel_data, pitch * height * bytes_per_pixel); - glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR); + check_error(); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); check_error(); - - // Re-upload the texture from the PBO. glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch); check_error(); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, pixel_data); check_error(); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); check_error(); + if (needs_mipmaps) { + glGenerateMipmap(GL_TEXTURE_2D); + check_error(); + } + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); check_error(); glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); check_error(); - - needs_update = false; + owns_texture = true; + } else { + glBindTexture(GL_TEXTURE_2D, texture_num); + check_error(); } // Bind it to a sampler. - set_uniform_int(glsl_program_num, prefix, "tex", *sampler_num); + uniform_tex = *sampler_num; ++*sampler_num; } -std::string FlatInput::output_fragment_shader() +string FlatInput::output_fragment_shader() +{ + char buf[256]; + sprintf(buf, "#define FIXUP_SWAP_RB %d\n#define FIXUP_RED_TO_GRAYSCALE %d\n", + fixup_swap_rb, fixup_red_to_grayscale); + return buf + read_file("flat_input.frag"); +} + +void FlatInput::invalidate_pixel_data() { - return read_file("flat_input.frag"); + possibly_release_texture(); } + +void FlatInput::possibly_release_texture() +{ + if (texture_num != 0 && owns_texture) { + resource_pool->release_2d_texture(texture_num); + texture_num = 0; + owns_texture = false; + } +} + +} // namespace movit