X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.cpp;h=cf53034a372078dadf56d99e280397c5d236bd04;hp=6481bc25e9543927480999cb32c838781db6b082;hb=68fd0c4ec98ed00d3ddeb87cfd809372a8b01e4b;hpb=7c293685d872fbde282a430067d18f35b9fb7ab6 diff --git a/flat_input.cpp b/flat_input.cpp index 6481bc2..cf53034 100644 --- a/flat_input.cpp +++ b/flat_input.cpp @@ -1,80 +1,75 @@ #include #include +#include +#include "effect_util.h" #include "flat_input.h" #include "util.h" -#include "opengl.h" FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height) : image_format(image_format), pixel_format(pixel_format), type(type), + pbo(0), + texture_num(0), needs_update(false), finalized(false), output_linear_gamma(false), needs_mipmaps(false), width(width), height(height), - pitch(width) + pitch(width), + pixel_data(NULL) { assert(type == GL_FLOAT || type == GL_UNSIGNED_BYTE); register_int("output_linear_gamma", &output_linear_gamma); register_int("needs_mipmaps", &needs_mipmaps); } +FlatInput::~FlatInput() +{ + if (texture_num != 0) { + glDeleteTextures(1, &texture_num); + check_error(); + } +} + void FlatInput::finalize() { // Translate the input format to OpenGL's enums. GLenum internal_format; if (type == GL_FLOAT) { - internal_format = GL_RGBA16F_ARB; + internal_format = GL_RGBA32F_ARB; } else if (output_linear_gamma) { assert(type == GL_UNSIGNED_BYTE); - internal_format = GL_SRGB8; + internal_format = GL_SRGB8_ALPHA8; } else { assert(type == GL_UNSIGNED_BYTE); internal_format = GL_RGBA8; } if (pixel_format == FORMAT_RGB) { format = GL_RGB; - bytes_per_pixel = 3; - } else if (pixel_format == FORMAT_RGBA) { + } else if (pixel_format == FORMAT_RGBA_PREMULTIPLIED_ALPHA || + pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) { format = GL_RGBA; - bytes_per_pixel = 4; } else if (pixel_format == FORMAT_BGR) { format = GL_BGR; - bytes_per_pixel = 3; - } else if (pixel_format == FORMAT_BGRA) { + } else if (pixel_format == FORMAT_BGRA_PREMULTIPLIED_ALPHA || + pixel_format == FORMAT_BGRA_POSTMULTIPLIED_ALPHA) { format = GL_BGRA; - bytes_per_pixel = 4; } else if (pixel_format == FORMAT_GRAYSCALE) { format = GL_LUMINANCE; - bytes_per_pixel = 1; } else { assert(false); } - if (type == GL_FLOAT) { - bytes_per_pixel *= sizeof(float); - } - // Create PBO to hold the texture holding the input image, and then the texture itself. - glGenBuffers(1, &pbo); - check_error(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo); - check_error(); - glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, pitch * height * bytes_per_pixel, NULL, GL_STREAM_DRAW); - check_error(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); - check_error(); - + // Create the texture itself. glGenTextures(1, &texture_num); check_error(); glBindTexture(GL_TEXTURE_2D, texture_num); check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR); check_error(); - glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch); - check_error(); // Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here // instead of calling glGenerateMipmap(). glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps ? GL_TRUE : GL_FALSE); @@ -83,6 +78,8 @@ void FlatInput::finalize() check_error(); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); check_error(); + glBindTexture(GL_TEXTURE_2D, 0); + check_error(); needs_update = true; finalized = true; @@ -96,18 +93,14 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, check_error(); if (needs_update) { - // Copy the pixel data into the PBO. + // Re-upload the texture. glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo); check_error(); - void *mapped_pbo = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY); - memcpy(mapped_pbo, pixel_data, pitch * height * bytes_per_pixel); - glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); check_error(); - - // Re-upload the texture from the PBO. glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch); check_error(); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, GL_FLOAT, BUFFER_OFFSET(0)); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, pixel_data); check_error(); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); check_error();