X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.frag;h=78d4edd8224e4fc13e80411d51c088b5261b6d02;hp=d7c04cc5718f7fc5f0d38923932a601751426f41;hb=90ac46cdc5845432df13385f946c63b5496c685e;hpb=ef82f39846c48a654b63797b78bf8b0b8935d348 diff --git a/flat_input.frag b/flat_input.frag index d7c04cc..78d4edd 100644 --- a/flat_input.frag +++ b/flat_input.frag @@ -1,4 +1,5 @@ -uniform sampler2D PREFIX(tex); +// Implicit uniforms: +// uniform sampler2D PREFIX(tex); vec4 FUNCNAME(vec2 tc) { // OpenGL's origin is bottom-left, but most graphics software assumes @@ -6,5 +7,17 @@ vec4 FUNCNAME(vec2 tc) { // we flip the y coordinate. tc.y = 1.0 - tc.y; - return texture2D(PREFIX(tex), tc); + vec4 pixel = tex2D(PREFIX(tex), tc); + + // These two are #defined to 0 or 1 in flat_input.cpp. +#if FIXUP_SWAP_RB + pixel.rb = pixel.br; +#endif +#if FIXUP_RED_TO_GRAYSCALE + pixel.gb = pixel.rr; +#endif + return pixel; } + +#undef FIXUP_SWAP_RB +#undef FIXUP_RED_TO_GRAYSCALE