X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.h;h=14f8df16b82c853a9ad7bcf8b05301789cc202a2;hp=8ac98ba64a3b0f1dce1968d39dafe0d0350860e0;hb=15b0642fb679aabc45e6ef778d99494152f233b2;hpb=daca930fb2f404e8800c35715f1fc5c4897d19fb diff --git a/flat_input.h b/flat_input.h index 8ac98ba..14f8df1 100644 --- a/flat_input.h +++ b/flat_input.h @@ -26,23 +26,26 @@ public: virtual std::string effect_type_id() const { return "FlatInput"; } virtual bool can_output_linear_gamma() const { + // On desktop OpenGL, there's also GL_SLUMINANCE8 which could give us + // support for single-channel sRGB decoding, but it's not supported + // on GLES, and we're already actively rewriting single-channel inputs + // to GL_RED (even on desktop), so we stick to 3- and 4-channel inputs. return (movit_srgb_textures_supported && type == GL_UNSIGNED_BYTE && + (pixel_format == FORMAT_RGB || + pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) && (image_format.gamma_curve == GAMMA_LINEAR || image_format.gamma_curve == GAMMA_sRGB)); } virtual AlphaHandling alpha_handling() const { switch (pixel_format) { case FORMAT_RGBA_PREMULTIPLIED_ALPHA: - case FORMAT_BGRA_PREMULTIPLIED_ALPHA: return INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA; case FORMAT_RGBA_POSTMULTIPLIED_ALPHA: - case FORMAT_BGRA_POSTMULTIPLIED_ALPHA: return OUTPUT_POSTMULTIPLIED_ALPHA; + case FORMAT_R: case FORMAT_RG: case FORMAT_RGB: - case FORMAT_BGR: - case FORMAT_GRAYSCALE: return OUTPUT_BLANK_ALPHA; default: assert(false); @@ -109,20 +112,44 @@ public: invalidate_pixel_data(); } + // Tells the input to use the specific OpenGL texture as pixel data. + // This is useful if you want to share the same texture between multiple + // EffectChain instances, or if you somehow can get the data into a texture more + // efficiently than through a normal upload (e.g. a video codec decoding straight + // into a texture). Note that you are responsible for setting the right sampler + // parameters (e.g. clamp-to-edge) yourself, as well as generate any mipmaps + // if they are needed. + // + // NOTE: The input does not take ownership of this texture; you are responsible + // for releasing it yourself. In particular, if you call invalidate_pixel_data() + // or anything calling it, the texture will silently be removed from the input. + void set_texture_num(GLuint texture_num) + { + possibly_release_texture(); + this->texture_num = texture_num; + this->owns_texture = false; + } + virtual void inform_added(EffectChain *chain) { resource_pool = chain->get_resource_pool(); } private: + // Release the texture if we have any, and it is owned by us. + void possibly_release_texture(); + ImageFormat image_format; MovitPixelFormat pixel_format; GLenum type; GLuint pbo, texture_num; int output_linear_gamma, needs_mipmaps; unsigned width, height, pitch; + bool owns_texture; const void *pixel_data; ResourcePool *resource_pool; + bool fixup_swap_rb, fixup_red_to_grayscale; + GLint uniform_tex; }; } // namespace movit