X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.h;h=24a3fcad90347c545c093884dba809488ea6a317;hp=39419b1954fe5125fdd43386ca360a691c3f25f4;hb=5d4c0425579de66b3e2dd7d0095e890278f8efcf;hpb=58094bb7c80300a2f67a7558d755abf5705c57df diff --git a/flat_input.h b/flat_input.h index 39419b1..24a3fca 100644 --- a/flat_input.h +++ b/flat_input.h @@ -1,13 +1,17 @@ #ifndef _FLAT_INPUT_H #define _FLAT_INPUT_H 1 +#include + #include "input.h" +#include "init.h" // A FlatInput is the normal, “classic” case of an input, where everything // comes from a single 2D array with chunky pixels. class FlatInput : public Input { public: FlatInput(ImageFormat format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height); + ~FlatInput(); virtual std::string effect_type_id() const { return "FlatInput"; } @@ -16,12 +20,28 @@ public: // mipmap generation) at that point. void finalize(); - // TODO: Check that we actually have the required extension. virtual bool can_output_linear_gamma() const { - return (type == GL_UNSIGNED_BYTE && + return (movit_srgb_textures_supported && + type == GL_UNSIGNED_BYTE && (image_format.gamma_curve == GAMMA_LINEAR || image_format.gamma_curve == GAMMA_sRGB)); } + virtual AlphaHandling alpha_handling() const { + switch (pixel_format) { + case FORMAT_RGBA_PREMULTIPLIED_ALPHA: + case FORMAT_BGRA_PREMULTIPLIED_ALPHA: + return INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA; + case FORMAT_RGBA_POSTMULTIPLIED_ALPHA: + case FORMAT_BGRA_POSTMULTIPLIED_ALPHA: + return OUTPUT_POSTMULTIPLIED_ALPHA; + case FORMAT_RGB: + case FORMAT_BGR: + case FORMAT_GRAYSCALE: + return OUTPUT_BLANK_ALPHA; + default: + assert(false); + } + } std::string output_fragment_shader(); @@ -30,7 +50,7 @@ public: unsigned get_width() const { return width; } unsigned get_height() const { return height; } - ColorSpace get_color_space() const { return image_format.color_space; } + Colorspace get_color_space() const { return image_format.color_space; } GammaCurve get_gamma_curve() const { return image_format.gamma_curve; } // Tells the input where to fetch the actual pixel data. Note that if you change