X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.h;h=25b9091abc837baa699d5d36bc2c0b94253dc97a;hp=1820eafda24c56248fcaa80b3af73caa7172d507;hb=refs%2Fheads%2Fepoxy;hpb=89da3437c862c15acb870fbe3175b9e4a0a8244a diff --git a/flat_input.h b/flat_input.h index 1820eaf..25b9091 100644 --- a/flat_input.h +++ b/flat_input.h @@ -1,25 +1,55 @@ -#ifndef _FLAT_INPUT_H -#define _FLAT_INPUT_H 1 +#ifndef _MOVIT_FLAT_INPUT_H +#define _MOVIT_FLAT_INPUT_H 1 +#include +#include +#include + +#include "effect.h" +#include "effect_chain.h" +#include "fp16.h" +#include "image_format.h" +#include "init.h" #include "input.h" +namespace movit { + +class ResourcePool; + // A FlatInput is the normal, “classic” case of an input, where everything // comes from a single 2D array with chunky pixels. class FlatInput : public Input { public: FlatInput(ImageFormat format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height); + ~FlatInput(); virtual std::string effect_type_id() const { return "FlatInput"; } - // Create the texture itself. We cannot do this in the constructor, - // because we don't necessarily know all the settings (sRGB texture, - // mipmap generation) at that point. - void finalize(); - - // TODO: Check that we actually have the required extension. virtual bool can_output_linear_gamma() const { - return (image_format.gamma_curve == GAMMA_LINEAR || - image_format.gamma_curve == GAMMA_sRGB); + // On desktop OpenGL, there's also GL_SLUMINANCE8 which could give us + // support for single-channel sRGB decoding, but it's not supported + // on GLES, and we're already actively rewriting single-channel inputs + // to GL_RED (even on desktop), so we stick to 3- and 4-channel inputs. + return (movit_srgb_textures_supported && + type == GL_UNSIGNED_BYTE && + (pixel_format == FORMAT_RGB || + pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) && + (image_format.gamma_curve == GAMMA_LINEAR || + image_format.gamma_curve == GAMMA_sRGB)); + } + virtual AlphaHandling alpha_handling() const { + switch (pixel_format) { + case FORMAT_RGBA_PREMULTIPLIED_ALPHA: + return INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA; + case FORMAT_RGBA_POSTMULTIPLIED_ALPHA: + return OUTPUT_POSTMULTIPLIED_ALPHA; + case FORMAT_R: + case FORMAT_RG: + case FORMAT_RGB: + return OUTPUT_BLANK_ALPHA; + default: + assert(false); + } } std::string output_fragment_shader(); @@ -29,46 +59,76 @@ public: unsigned get_width() const { return width; } unsigned get_height() const { return height; } - ColorSpace get_color_space() const { return image_format.color_space; } + Colorspace get_color_space() const { return image_format.color_space; } GammaCurve get_gamma_curve() const { return image_format.gamma_curve; } + virtual bool is_single_texture() const { return true; } // Tells the input where to fetch the actual pixel data. Note that if you change // this data, you must either call set_pixel_data() again (using the same pointer // is fine), or invalidate_pixel_data(). Otherwise, the texture won't be re-uploaded // on subsequent frames. - void set_pixel_data(const unsigned char *pixel_data) + // + // The data can either be a regular pointer (if pbo==0), or a byte offset + // into a PBO. The latter will allow you to start uploading the texture data + // asynchronously to the GPU, if you have any CPU-intensive work between the + // call to set_pixel_data() and the actual rendering. In either case, + // the pointer (and PBO, if set) has to be valid at the time of the render call. + void set_pixel_data(const unsigned char *pixel_data, GLuint pbo = 0) { assert(this->type == GL_UNSIGNED_BYTE); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } - void set_pixel_data(const float *pixel_data) + void set_pixel_data(const unsigned short *pixel_data, GLuint pbo = 0) { - assert(this->type == GL_FLOAT); + assert(this->type == GL_UNSIGNED_SHORT); + this->pixel_data = pixel_data; + this->pbo = pbo; + invalidate_pixel_data(); + } + + void set_pixel_data_fp16(const fp16_int_t *pixel_data, GLuint pbo = 0) + { + assert(this->type == GL_HALF_FLOAT); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } - void invalidate_pixel_data() + void set_pixel_data(const float *pixel_data, GLuint pbo = 0) { - needs_update = true; + assert(this->type == GL_FLOAT); + this->pixel_data = pixel_data; + this->pbo = pbo; + invalidate_pixel_data(); } + void invalidate_pixel_data(); + void set_pitch(unsigned pitch) { - assert(!finalized); this->pitch = pitch; + invalidate_pixel_data(); + } + + virtual void inform_added(EffectChain *chain) + { + resource_pool = chain->get_resource_pool(); } private: ImageFormat image_format; MovitPixelFormat pixel_format; - GLenum format, type; + GLenum type; GLuint pbo, texture_num; - bool needs_update, finalized; int output_linear_gamma, needs_mipmaps; - unsigned width, height, pitch, bytes_per_pixel; + unsigned width, height, pitch; const void *pixel_data; + ResourcePool *resource_pool; + bool fixup_swap_rb, fixup_red_to_grayscale; }; -#endif // !defined(_FLAT_INPUT_H) +} // namespace movit + +#endif // !defined(_MOVIT_FLAT_INPUT_H)