X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.h;h=33c685bcacd6fa9c30487ea35b18f07f5f28d455;hp=1820eafda24c56248fcaa80b3af73caa7172d507;hb=18fdebc534adc6b7a4c36b290b01d598bcb671bc;hpb=89da3437c862c15acb870fbe3175b9e4a0a8244a diff --git a/flat_input.h b/flat_input.h index 1820eaf..33c685b 100644 --- a/flat_input.h +++ b/flat_input.h @@ -1,13 +1,24 @@ -#ifndef _FLAT_INPUT_H -#define _FLAT_INPUT_H 1 +#ifndef _MOVIT_FLAT_INPUT_H +#define _MOVIT_FLAT_INPUT_H 1 +#include +#include +#include + +#include "effect.h" +#include "effect_chain.h" +#include "image_format.h" +#include "init.h" #include "input.h" +class ResourcePool; + // A FlatInput is the normal, “classic” case of an input, where everything // comes from a single 2D array with chunky pixels. class FlatInput : public Input { public: FlatInput(ImageFormat format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height); + ~FlatInput(); virtual std::string effect_type_id() const { return "FlatInput"; } @@ -16,10 +27,27 @@ public: // mipmap generation) at that point. void finalize(); - // TODO: Check that we actually have the required extension. virtual bool can_output_linear_gamma() const { - return (image_format.gamma_curve == GAMMA_LINEAR || - image_format.gamma_curve == GAMMA_sRGB); + return (movit_srgb_textures_supported && + type == GL_UNSIGNED_BYTE && + (image_format.gamma_curve == GAMMA_LINEAR || + image_format.gamma_curve == GAMMA_sRGB)); + } + virtual AlphaHandling alpha_handling() const { + switch (pixel_format) { + case FORMAT_RGBA_PREMULTIPLIED_ALPHA: + case FORMAT_BGRA_PREMULTIPLIED_ALPHA: + return INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA; + case FORMAT_RGBA_POSTMULTIPLIED_ALPHA: + case FORMAT_BGRA_POSTMULTIPLIED_ALPHA: + return OUTPUT_POSTMULTIPLIED_ALPHA; + case FORMAT_RGB: + case FORMAT_BGR: + case FORMAT_GRAYSCALE: + return OUTPUT_BLANK_ALPHA; + default: + assert(false); + } } std::string output_fragment_shader(); @@ -29,24 +57,32 @@ public: unsigned get_width() const { return width; } unsigned get_height() const { return height; } - ColorSpace get_color_space() const { return image_format.color_space; } + Colorspace get_color_space() const { return image_format.color_space; } GammaCurve get_gamma_curve() const { return image_format.gamma_curve; } // Tells the input where to fetch the actual pixel data. Note that if you change // this data, you must either call set_pixel_data() again (using the same pointer // is fine), or invalidate_pixel_data(). Otherwise, the texture won't be re-uploaded // on subsequent frames. - void set_pixel_data(const unsigned char *pixel_data) + // + // The data can either be a regular pointer (if pbo==0), or a byte offset + // into a PBO. The latter will allow you to start uploading the texture data + // asynchronously to the GPU, if you have any CPU-intensive work between the + // call to set_pixel_data() and the actual rendering. In either case, + // the pointer (and PBO, if set) has to be valid at the time of the render call. + void set_pixel_data(const unsigned char *pixel_data, GLuint pbo = 0) { assert(this->type == GL_UNSIGNED_BYTE); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } - void set_pixel_data(const float *pixel_data) + void set_pixel_data(const float *pixel_data, GLuint pbo = 0) { assert(this->type == GL_FLOAT); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } @@ -60,6 +96,11 @@ public: this->pitch = pitch; } + virtual void inform_added(EffectChain *chain) + { + resource_pool = chain->get_resource_pool(); + } + private: ImageFormat image_format; MovitPixelFormat pixel_format; @@ -67,8 +108,9 @@ private: GLuint pbo, texture_num; bool needs_update, finalized; int output_linear_gamma, needs_mipmaps; - unsigned width, height, pitch, bytes_per_pixel; + unsigned width, height, pitch; const void *pixel_data; + ResourcePool *resource_pool; }; -#endif // !defined(_FLAT_INPUT_H) +#endif // !defined(_MOVIT_FLAT_INPUT_H)