X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.h;h=33c685bcacd6fa9c30487ea35b18f07f5f28d455;hp=a906a5d36a812938aeba6647c30c657385f82eda;hb=18fdebc534adc6b7a4c36b290b01d598bcb671bc;hpb=0dc1dfe6444a700ebd2c9f006cba000b90c3a7b0 diff --git a/flat_input.h b/flat_input.h index a906a5d..33c685b 100644 --- a/flat_input.h +++ b/flat_input.h @@ -1,45 +1,94 @@ -#ifndef _FLAT_INPUT_H -#define _FLAT_INPUT_H 1 +#ifndef _MOVIT_FLAT_INPUT_H +#define _MOVIT_FLAT_INPUT_H 1 +#include +#include +#include + +#include "effect.h" +#include "effect_chain.h" +#include "image_format.h" +#include "init.h" #include "input.h" +class ResourcePool; + // A FlatInput is the normal, “classic” case of an input, where everything // comes from a single 2D array with chunky pixels. class FlatInput : public Input { public: - FlatInput(ImageFormat format, unsigned width, unsigned height); + FlatInput(ImageFormat format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height); + ~FlatInput(); + + virtual std::string effect_type_id() const { return "FlatInput"; } // Create the texture itself. We cannot do this in the constructor, // because we don't necessarily know all the settings (sRGB texture, // mipmap generation) at that point. void finalize(); + virtual bool can_output_linear_gamma() const { + return (movit_srgb_textures_supported && + type == GL_UNSIGNED_BYTE && + (image_format.gamma_curve == GAMMA_LINEAR || + image_format.gamma_curve == GAMMA_sRGB)); + } + virtual AlphaHandling alpha_handling() const { + switch (pixel_format) { + case FORMAT_RGBA_PREMULTIPLIED_ALPHA: + case FORMAT_BGRA_PREMULTIPLIED_ALPHA: + return INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA; + case FORMAT_RGBA_POSTMULTIPLIED_ALPHA: + case FORMAT_BGRA_POSTMULTIPLIED_ALPHA: + return OUTPUT_POSTMULTIPLIED_ALPHA; + case FORMAT_RGB: + case FORMAT_BGR: + case FORMAT_GRAYSCALE: + return OUTPUT_BLANK_ALPHA; + default: + assert(false); + } + } + std::string output_fragment_shader(); // Uploads the texture if it has changed since last time. void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num); - ColorSpace get_color_space() { return image_format.color_space; } - GammaCurve get_gamma_curve() { return image_format.gamma_curve; } + unsigned get_width() const { return width; } + unsigned get_height() const { return height; } + Colorspace get_color_space() const { return image_format.color_space; } + GammaCurve get_gamma_curve() const { return image_format.gamma_curve; } // Tells the input where to fetch the actual pixel data. Note that if you change // this data, you must either call set_pixel_data() again (using the same pointer // is fine), or invalidate_pixel_data(). Otherwise, the texture won't be re-uploaded // on subsequent frames. - void set_pixel_data(const unsigned char *pixel_data) + // + // The data can either be a regular pointer (if pbo==0), or a byte offset + // into a PBO. The latter will allow you to start uploading the texture data + // asynchronously to the GPU, if you have any CPU-intensive work between the + // call to set_pixel_data() and the actual rendering. In either case, + // the pointer (and PBO, if set) has to be valid at the time of the render call. + void set_pixel_data(const unsigned char *pixel_data, GLuint pbo = 0) { + assert(this->type == GL_UNSIGNED_BYTE); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } - void invalidate_pixel_data() + void set_pixel_data(const float *pixel_data, GLuint pbo = 0) { - needs_update = true; + assert(this->type == GL_FLOAT); + this->pixel_data = pixel_data; + this->pbo = pbo; + invalidate_pixel_data(); } - const unsigned char *get_pixel_data() const + void invalidate_pixel_data() { - return pixel_data; + needs_update = true; } void set_pitch(unsigned pitch) { @@ -47,18 +96,21 @@ public: this->pitch = pitch; } - unsigned get_pitch() { - return pitch; + virtual void inform_added(EffectChain *chain) + { + resource_pool = chain->get_resource_pool(); } private: ImageFormat image_format; - GLenum format; + MovitPixelFormat pixel_format; + GLenum format, type; GLuint pbo, texture_num; bool needs_update, finalized; - int use_srgb_texture_format, needs_mipmaps; - unsigned width, height, pitch, bytes_per_pixel; - const unsigned char *pixel_data; + int output_linear_gamma, needs_mipmaps; + unsigned width, height, pitch; + const void *pixel_data; + ResourcePool *resource_pool; }; -#endif // !defined(_FLAT_INPUT_H) +#endif // !defined(_MOVIT_FLAT_INPUT_H)