X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.h;h=5f3faedc86d29d1baa24ed7f49ae7fbb04a4596e;hp=87a0d5e8ce8f3b0a6134366ddf548395497e96f6;hb=56ff92c5828a143595eeb7a1906418cc30668f9d;hpb=b10c546f579c7ccb5939161e61a71cd18a3f9bbd diff --git a/flat_input.h b/flat_input.h index 87a0d5e..5f3faed 100644 --- a/flat_input.h +++ b/flat_input.h @@ -1,10 +1,20 @@ -#ifndef _FLAT_INPUT_H -#define _FLAT_INPUT_H 1 +#ifndef _MOVIT_FLAT_INPUT_H +#define _MOVIT_FLAT_INPUT_H 1 +#include #include +#include -#include "input.h" +#include "effect.h" +#include "effect_chain.h" +#include "fp16.h" +#include "image_format.h" #include "init.h" +#include "input.h" + +namespace movit { + +class ResourcePool; // A FlatInput is the normal, “classic” case of an input, where everything // comes from a single 2D array with chunky pixels. @@ -15,11 +25,6 @@ public: virtual std::string effect_type_id() const { return "FlatInput"; } - // Create the texture itself. We cannot do this in the constructor, - // because we don't necessarily know all the settings (sRGB texture, - // mipmap generation) at that point. - void finalize(); - virtual bool can_output_linear_gamma() const { return (movit_srgb_textures_supported && type == GL_UNSIGNED_BYTE && @@ -30,10 +35,11 @@ public: switch (pixel_format) { case FORMAT_RGBA_PREMULTIPLIED_ALPHA: case FORMAT_BGRA_PREMULTIPLIED_ALPHA: - return INPUT_AND_OUTPUT_ALPHA_PREMULTIPLIED; + return INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA; case FORMAT_RGBA_POSTMULTIPLIED_ALPHA: case FORMAT_BGRA_POSTMULTIPLIED_ALPHA: - return OUTPUT_ALPHA_POSTMULTIPLIED; + return OUTPUT_POSTMULTIPLIED_ALPHA; + case FORMAT_RG: case FORMAT_RGB: case FORMAT_BGR: case FORMAT_GRAYSCALE: @@ -52,44 +58,65 @@ public: unsigned get_height() const { return height; } Colorspace get_color_space() const { return image_format.color_space; } GammaCurve get_gamma_curve() const { return image_format.gamma_curve; } + virtual bool is_single_texture() const { return true; } // Tells the input where to fetch the actual pixel data. Note that if you change // this data, you must either call set_pixel_data() again (using the same pointer // is fine), or invalidate_pixel_data(). Otherwise, the texture won't be re-uploaded // on subsequent frames. - void set_pixel_data(const unsigned char *pixel_data) + // + // The data can either be a regular pointer (if pbo==0), or a byte offset + // into a PBO. The latter will allow you to start uploading the texture data + // asynchronously to the GPU, if you have any CPU-intensive work between the + // call to set_pixel_data() and the actual rendering. In either case, + // the pointer (and PBO, if set) has to be valid at the time of the render call. + void set_pixel_data(const unsigned char *pixel_data, GLuint pbo = 0) { assert(this->type == GL_UNSIGNED_BYTE); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } - void set_pixel_data(const float *pixel_data) + void set_pixel_data(const fp16_int_t *pixel_data, GLuint pbo = 0) { - assert(this->type == GL_FLOAT); + assert(this->type == GL_HALF_FLOAT); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } - void invalidate_pixel_data() + void set_pixel_data(const float *pixel_data, GLuint pbo = 0) { - needs_update = true; + assert(this->type == GL_FLOAT); + this->pixel_data = pixel_data; + this->pbo = pbo; + invalidate_pixel_data(); } + void invalidate_pixel_data(); + void set_pitch(unsigned pitch) { - assert(!finalized); this->pitch = pitch; + invalidate_pixel_data(); + } + + virtual void inform_added(EffectChain *chain) + { + resource_pool = chain->get_resource_pool(); } private: ImageFormat image_format; MovitPixelFormat pixel_format; - GLenum format, type; + GLenum type; GLuint pbo, texture_num; - bool needs_update, finalized; int output_linear_gamma, needs_mipmaps; - unsigned width, height, pitch, bytes_per_pixel; + unsigned width, height, pitch; const void *pixel_data; + ResourcePool *resource_pool; }; -#endif // !defined(_FLAT_INPUT_H) +} // namespace movit + +#endif // !defined(_MOVIT_FLAT_INPUT_H)