X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.h;h=5f3faedc86d29d1baa24ed7f49ae7fbb04a4596e;hp=a315735249dab4ea07ebca3997131db46d2101f0;hb=56ff92c5828a143595eeb7a1906418cc30668f9d;hpb=f898f4106a13b1efdbad85037781f785c2064a76 diff --git a/flat_input.h b/flat_input.h index a315735..5f3faed 100644 --- a/flat_input.h +++ b/flat_input.h @@ -1,8 +1,21 @@ -#ifndef _FLAT_INPUT_H -#define _FLAT_INPUT_H 1 +#ifndef _MOVIT_FLAT_INPUT_H +#define _MOVIT_FLAT_INPUT_H 1 +#include +#include +#include + +#include "effect.h" +#include "effect_chain.h" +#include "fp16.h" +#include "image_format.h" +#include "init.h" #include "input.h" +namespace movit { + +class ResourcePool; + // A FlatInput is the normal, “classic” case of an input, where everything // comes from a single 2D array with chunky pixels. class FlatInput : public Input { @@ -12,17 +25,29 @@ public: virtual std::string effect_type_id() const { return "FlatInput"; } - // Create the texture itself. We cannot do this in the constructor, - // because we don't necessarily know all the settings (sRGB texture, - // mipmap generation) at that point. - void finalize(); - - // TODO: Check that we actually have the required extension. virtual bool can_output_linear_gamma() const { - return (type == GL_UNSIGNED_BYTE && + return (movit_srgb_textures_supported && + type == GL_UNSIGNED_BYTE && (image_format.gamma_curve == GAMMA_LINEAR || image_format.gamma_curve == GAMMA_sRGB)); } + virtual AlphaHandling alpha_handling() const { + switch (pixel_format) { + case FORMAT_RGBA_PREMULTIPLIED_ALPHA: + case FORMAT_BGRA_PREMULTIPLIED_ALPHA: + return INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA; + case FORMAT_RGBA_POSTMULTIPLIED_ALPHA: + case FORMAT_BGRA_POSTMULTIPLIED_ALPHA: + return OUTPUT_POSTMULTIPLIED_ALPHA; + case FORMAT_RG: + case FORMAT_RGB: + case FORMAT_BGR: + case FORMAT_GRAYSCALE: + return OUTPUT_BLANK_ALPHA; + default: + assert(false); + } + } std::string output_fragment_shader(); @@ -31,46 +56,67 @@ public: unsigned get_width() const { return width; } unsigned get_height() const { return height; } - ColorSpace get_color_space() const { return image_format.color_space; } + Colorspace get_color_space() const { return image_format.color_space; } GammaCurve get_gamma_curve() const { return image_format.gamma_curve; } + virtual bool is_single_texture() const { return true; } // Tells the input where to fetch the actual pixel data. Note that if you change // this data, you must either call set_pixel_data() again (using the same pointer // is fine), or invalidate_pixel_data(). Otherwise, the texture won't be re-uploaded // on subsequent frames. - void set_pixel_data(const unsigned char *pixel_data) + // + // The data can either be a regular pointer (if pbo==0), or a byte offset + // into a PBO. The latter will allow you to start uploading the texture data + // asynchronously to the GPU, if you have any CPU-intensive work between the + // call to set_pixel_data() and the actual rendering. In either case, + // the pointer (and PBO, if set) has to be valid at the time of the render call. + void set_pixel_data(const unsigned char *pixel_data, GLuint pbo = 0) { assert(this->type == GL_UNSIGNED_BYTE); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } - void set_pixel_data(const float *pixel_data) + void set_pixel_data(const fp16_int_t *pixel_data, GLuint pbo = 0) { - assert(this->type == GL_FLOAT); + assert(this->type == GL_HALF_FLOAT); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } - void invalidate_pixel_data() + void set_pixel_data(const float *pixel_data, GLuint pbo = 0) { - needs_update = true; + assert(this->type == GL_FLOAT); + this->pixel_data = pixel_data; + this->pbo = pbo; + invalidate_pixel_data(); } + void invalidate_pixel_data(); + void set_pitch(unsigned pitch) { - assert(!finalized); this->pitch = pitch; + invalidate_pixel_data(); + } + + virtual void inform_added(EffectChain *chain) + { + resource_pool = chain->get_resource_pool(); } private: ImageFormat image_format; MovitPixelFormat pixel_format; - GLenum format, type; + GLenum type; GLuint pbo, texture_num; - bool needs_update, finalized; int output_linear_gamma, needs_mipmaps; - unsigned width, height, pitch, bytes_per_pixel; + unsigned width, height, pitch; const void *pixel_data; + ResourcePool *resource_pool; }; -#endif // !defined(_FLAT_INPUT_H) +} // namespace movit + +#endif // !defined(_MOVIT_FLAT_INPUT_H)