X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.h;h=7875e2c793ce91778b2ae5598bc63da1112434fb;hp=24a3fcad90347c545c093884dba809488ea6a317;hb=9224f01a362117deef6f1140c6802fde256fb168;hpb=5d4c0425579de66b3e2dd7d0095e890278f8efcf diff --git a/flat_input.h b/flat_input.h index 24a3fca..7875e2c 100644 --- a/flat_input.h +++ b/flat_input.h @@ -1,10 +1,17 @@ -#ifndef _FLAT_INPUT_H -#define _FLAT_INPUT_H 1 +#ifndef _MOVIT_FLAT_INPUT_H +#define _MOVIT_FLAT_INPUT_H 1 +#include #include +#include -#include "input.h" +#include "effect.h" +#include "effect_chain.h" +#include "image_format.h" #include "init.h" +#include "input.h" + +class ResourcePool; // A FlatInput is the normal, “classic” case of an input, where everything // comes from a single 2D array with chunky pixels. @@ -57,39 +64,50 @@ public: // this data, you must either call set_pixel_data() again (using the same pointer // is fine), or invalidate_pixel_data(). Otherwise, the texture won't be re-uploaded // on subsequent frames. - void set_pixel_data(const unsigned char *pixel_data) + // + // The data can either be a regular pointer (if pbo==0), or a byte offset + // into a PBO. The latter will allow you to start uploading the texture data + // asynchronously to the GPU, if you have any CPU-intensive work between the + // call to set_pixel_data() and the actual rendering. In either case, + // the pointer (and PBO, if set) has to be valid at the time of the render call. + void set_pixel_data(const unsigned char *pixel_data, GLuint pbo = 0) { assert(this->type == GL_UNSIGNED_BYTE); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } - void set_pixel_data(const float *pixel_data) + void set_pixel_data(const float *pixel_data, GLuint pbo = 0) { assert(this->type == GL_FLOAT); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } - void invalidate_pixel_data() - { - needs_update = true; - } + void invalidate_pixel_data(); void set_pitch(unsigned pitch) { assert(!finalized); this->pitch = pitch; } + virtual void inform_added(EffectChain *chain) + { + resource_pool = chain->get_resource_pool(); + } + private: ImageFormat image_format; MovitPixelFormat pixel_format; - GLenum format, type; + GLenum internal_format, format, type; GLuint pbo, texture_num; - bool needs_update, finalized; + bool finalized; int output_linear_gamma, needs_mipmaps; - unsigned width, height, pitch, bytes_per_pixel; + unsigned width, height, pitch; const void *pixel_data; + ResourcePool *resource_pool; }; -#endif // !defined(_FLAT_INPUT_H) +#endif // !defined(_MOVIT_FLAT_INPUT_H)