X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.h;h=9fcaf53138ccfe7bfece184fb5bf2e3f24e1e462;hp=4728fb0805d26f1a7cb1814daf440a944755d7ad;hb=9cf78e3b5a801b7841133011f74fc7962861705d;hpb=9ab1efe8dbd389f309a8a3e7f68c48f114a2b901 diff --git a/flat_input.h b/flat_input.h index 4728fb0..9fcaf53 100644 --- a/flat_input.h +++ b/flat_input.h @@ -61,17 +61,25 @@ public: // this data, you must either call set_pixel_data() again (using the same pointer // is fine), or invalidate_pixel_data(). Otherwise, the texture won't be re-uploaded // on subsequent frames. - void set_pixel_data(const unsigned char *pixel_data) + // + // The data can either be a regular pointer (if pbo==0), or a byte offset + // into a PBO. The latter will allow you to start uploading the texture data + // asynchronously to the GPU, if you have any CPU-intensive work between the + // call to set_pixel_data() and the actual rendering. In either case, + // the pointer (and PBO, if set) has to be valid at the time of the render call. + void set_pixel_data(const unsigned char *pixel_data, GLuint pbo = 0) { assert(this->type == GL_UNSIGNED_BYTE); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } - void set_pixel_data(const float *pixel_data) + void set_pixel_data(const float *pixel_data, GLuint pbo = 0) { assert(this->type == GL_FLOAT); this->pixel_data = pixel_data; + this->pbo = pbo; invalidate_pixel_data(); } @@ -92,7 +100,7 @@ private: GLuint pbo, texture_num; bool needs_update, finalized; int output_linear_gamma, needs_mipmaps; - unsigned width, height, pitch, bytes_per_pixel; + unsigned width, height, pitch; const void *pixel_data; };