X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=fp16.h;h=5f71fec593d8924deaee981a6aa3100d035171c1;hp=9f7eff926fca594d54198b14b3ec30d834124508;hb=7cfa62b39fb56fb1e5f094fa11bfe9d84445c80f;hpb=1f4a7aefd4a149e93a1dc41f85958e827670c98b diff --git a/fp16.h b/fp16.h index 9f7eff9..5f71fec 100644 --- a/fp16.h +++ b/fp16.h @@ -1,26 +1,69 @@ #ifndef _MOVIT_FP16_H #define _MOVIT_FP16_H 1 +#ifdef __F16C__ +#include +#endif + // Code for converting to and from fp16 (from fp64), without any particular // machine support, with proper IEEE round-to-even behavior (and correct // handling of NaNs and infinities). This is needed because some OpenGL // drivers don't properly round off when asked to convert data themselves. // -// These routines are not particularly fast. +// These routines are originally written by Fabian Giesen, and released by +// him into the public domain; +// see https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/. +// They are quite fast, and can be vectorized if need be; of course, using +// the f16c instructions (see below) will be faster still. namespace movit { -typedef unsigned int fp32_int_t; -typedef unsigned short fp16_int_t; +// structs instead of ints, so that they are not implicitly convertible. +struct fp32_int_t { + unsigned int val; +}; +struct fp16_int_t { + unsigned short val; +}; + +#ifdef __F16C__ + +// Use the f16c instructions from Haswell if available (and we know that they +// are at compile time). +static inline float fp16_to_fp32(fp16_int_t x) +{ + return _cvtsh_ss(x.val); +} + +static inline fp16_int_t fp32_to_fp16(float x) +{ + fp16_int_t ret; + ret.val = _cvtss_sh(x, 0); + return ret; +} + +#else + +float fp16_to_fp32(fp16_int_t x); +fp16_int_t fp32_to_fp16(float x); + +#endif + +// Overloads for use in templates. +static inline float to_fp32(double x) { return x; } +static inline float to_fp32(float x) { return x; } +static inline float to_fp32(fp16_int_t x) { return fp16_to_fp32(x); } + +template inline T from_fp32(float x); +template<> inline double from_fp32(float x) { return x; } +template<> inline float from_fp32(float x) { return x; } +template<> inline fp16_int_t from_fp32(float x) { return fp32_to_fp16(x); } -double fp16_to_fp64(fp16_int_t x); -fp16_int_t fp64_to_fp16(double x); +template +inline To convert_float(From x) { return from_fp32(to_fp32(x)); } -// These are not very useful by themselves, but are implemented using the same -// code as the fp16 ones (just with different constants), so they are useful -// for verifying against the FPU in unit tests. -double fp32_to_fp64(fp32_int_t x); -fp32_int_t fp64_to_fp32(double x); +template +inline Same convert_float(Same x) { return x; } } // namespace movit