X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=fs.glsl;h=25f20dbc795d9174bae3f0042839ef160f9e8630;hp=2637869311966c86760bbe825ca86110649e5729;hb=a592c55caca0fb654bad4ec43b84c46abcee21c2;hpb=928743085b7f0f88b3e1b0e59e2d7ebec7816bd2 diff --git a/fs.glsl b/fs.glsl index 2637869..25f20db 100644 --- a/fs.glsl +++ b/fs.glsl @@ -1,6 +1,6 @@ #version 120 uniform sampler2D tex; -varying vec4 tc; +varying vec2 tc; uniform vec3 lift, gain; uniform vec3 gain_pow_inv_gamma, inv_gamma_22; uniform float saturation; @@ -40,7 +40,7 @@ vec3 from_linear(vec3 x) { void main() { - vec3 x = texture2D(tex, tc.st, -30.0f).rgb; + vec3 x = texture2D(tex, tc).rgb; x = to_linear(x); // do lift in nonlinear space (the others don't care)