X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=gamma_compression_effect.h;h=0155ee54b32fb28313d22785d91497e7f40a08c8;hp=e4c79ab0c9faac750e877a84d5b7d768a65ef8ab;hb=ba6838ec8b6fb972ccda17b3e6be6e793a4157a3;hpb=3915264bd8fde4d550e47c10a67a2741625b9033 diff --git a/gamma_compression_effect.h b/gamma_compression_effect.h index e4c79ab..0155ee5 100644 --- a/gamma_compression_effect.h +++ b/gamma_compression_effect.h @@ -1,6 +1,12 @@ #ifndef _GAMMA_COMPRESSION_EFFECT_H #define _GAMMA_COMPRESSION_EFFECT_H 1 +// An effect to convert linear light to the given gamma curve, +// typically inserted by the framework automatically at the end +// of the processing chain. +// +// Currently supports sRGB and Rec. 601/709. + #include "effect.h" #include "effect_chain.h" @@ -9,10 +15,15 @@ class GammaCompressionEffect : public Effect { public: GammaCompressionEffect(); + virtual std::string effect_type_id() const { return "GammaCompressionEffect"; } std::string output_fragment_shader(); virtual bool needs_srgb_primaries() const { return false; } + // Actually needs postmultiplied input as well as outputting it. + // EffectChain will take care of that. + virtual AlphaHandling alpha_handling() const { return OUTPUT_ALPHA_POSTMULTIPLIED; } + private: GammaCurve destination_curve; float compression_curve[COMPRESSION_CURVE_SIZE];