X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=gamma_compression_effect.h;h=46ac80e7d6b12e6b2b217dcb942d125fbe9788f3;hp=3f32f5ccb8f7fa02a9d9a4d409369980b6dcec1b;hb=7af4d1b54ba141fdb74cd13ddc6110708855d157;hpb=17c083aad45a10df14c38cfe879a87220dfd4fb9 diff --git a/gamma_compression_effect.h b/gamma_compression_effect.h index 3f32f5c..46ac80e 100644 --- a/gamma_compression_effect.h +++ b/gamma_compression_effect.h @@ -1,18 +1,36 @@ #ifndef _GAMMA_COMPRESSION_EFFECT_H #define _GAMMA_COMPRESSION_EFFECT_H 1 +// An effect to convert linear light to the given gamma curve, +// typically inserted by the framework automatically at the end +// of the processing chain. +// +// Currently supports sRGB and Rec. 601/709. + #include "effect.h" #include "effect_chain.h" +#define COMPRESSION_CURVE_SIZE 4096 + class GammaCompressionEffect : public Effect { -public: +private: + // Should not be instantiated by end users. GammaCompressionEffect(); + friend class EffectChain; + +public: + virtual std::string effect_type_id() const { return "GammaCompressionEffect"; } std::string output_fragment_shader(); - virtual bool needs_srgb_primaries() { return false; } + virtual bool needs_srgb_primaries() const { return false; } + + // Actually needs postmultiplied input as well as outputting it. + // EffectChain will take care of that. + virtual AlphaHandling alpha_handling() const { return OUTPUT_POSTMULTIPLIED_ALPHA; } private: GammaCurve destination_curve; + float compression_curve[COMPRESSION_CURVE_SIZE]; }; #endif // !defined(_GAMMA_COMPRESSION_EFFECT_H)