X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=gamma_compression_effect.h;h=46ac80e7d6b12e6b2b217dcb942d125fbe9788f3;hp=e4c79ab0c9faac750e877a84d5b7d768a65ef8ab;hb=7af4d1b54ba141fdb74cd13ddc6110708855d157;hpb=3915264bd8fde4d550e47c10a67a2741625b9033 diff --git a/gamma_compression_effect.h b/gamma_compression_effect.h index e4c79ab..46ac80e 100644 --- a/gamma_compression_effect.h +++ b/gamma_compression_effect.h @@ -1,18 +1,33 @@ #ifndef _GAMMA_COMPRESSION_EFFECT_H #define _GAMMA_COMPRESSION_EFFECT_H 1 +// An effect to convert linear light to the given gamma curve, +// typically inserted by the framework automatically at the end +// of the processing chain. +// +// Currently supports sRGB and Rec. 601/709. + #include "effect.h" #include "effect_chain.h" #define COMPRESSION_CURVE_SIZE 4096 class GammaCompressionEffect : public Effect { -public: +private: + // Should not be instantiated by end users. GammaCompressionEffect(); + friend class EffectChain; + +public: + virtual std::string effect_type_id() const { return "GammaCompressionEffect"; } std::string output_fragment_shader(); virtual bool needs_srgb_primaries() const { return false; } + // Actually needs postmultiplied input as well as outputting it. + // EffectChain will take care of that. + virtual AlphaHandling alpha_handling() const { return OUTPUT_POSTMULTIPLIED_ALPHA; } + private: GammaCurve destination_curve; float compression_curve[COMPRESSION_CURVE_SIZE];