X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=gamma_compression_effect.h;h=83208cf0dcc44d77412c5a595f6cab9906b75e0a;hp=3f32f5ccb8f7fa02a9d9a4d409369980b6dcec1b;hb=c2371eea5dadf97add7c1a71b8ea660973c9c6de;hpb=17c083aad45a10df14c38cfe879a87220dfd4fb9 diff --git a/gamma_compression_effect.h b/gamma_compression_effect.h index 3f32f5c..83208cf 100644 --- a/gamma_compression_effect.h +++ b/gamma_compression_effect.h @@ -1,18 +1,43 @@ -#ifndef _GAMMA_COMPRESSION_EFFECT_H -#define _GAMMA_COMPRESSION_EFFECT_H 1 +#ifndef _MOVIT_GAMMA_COMPRESSION_EFFECT_H +#define _MOVIT_GAMMA_COMPRESSION_EFFECT_H 1 + +// An effect to convert linear light to the given gamma curve, +// typically inserted by the framework automatically at the end +// of the processing chain. +// +// Currently supports sRGB, Rec. 601/709 and Rec. 2020 (10- and 12-bit). +// Note that Movit's internal formats generally do not have enough accuracy +// for 12-bit input or output. + +#include +#include #include "effect.h" -#include "effect_chain.h" +#include "image_format.h" + +namespace movit { class GammaCompressionEffect : public Effect { -public: +private: + // Should not be instantiated by end users. GammaCompressionEffect(); + friend class EffectChain; + +public: + virtual std::string effect_type_id() const { return "GammaCompressionEffect"; } std::string output_fragment_shader(); + virtual void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); - virtual bool needs_srgb_primaries() { return false; } + virtual bool needs_srgb_primaries() const { return false; } + + // Actually needs postmultiplied input as well as outputting it. + // EffectChain will take care of that. + virtual AlphaHandling alpha_handling() const { return OUTPUT_POSTMULTIPLIED_ALPHA; } private: GammaCurve destination_curve; }; -#endif // !defined(_GAMMA_COMPRESSION_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_GAMMA_COMPRESSION_EFFECT_H)