X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=gamma_compression_effect.h;h=9577e020954461ff5fb6e1ee2c1145d115a5f1a9;hp=2744d2ddf65f809e96a301cdcb0e016e499c8f25;hb=2b6a8585772bf9ae742a2ee36144a0cdd5ba0524;hpb=38dfb378427d1c97113ad7644c39f7695be84c49 diff --git a/gamma_compression_effect.h b/gamma_compression_effect.h index 2744d2d..9577e02 100644 --- a/gamma_compression_effect.h +++ b/gamma_compression_effect.h @@ -1,16 +1,19 @@ -#ifndef _GAMMA_COMPRESSION_EFFECT_H -#define _GAMMA_COMPRESSION_EFFECT_H 1 +#ifndef _MOVIT_GAMMA_COMPRESSION_EFFECT_H +#define _MOVIT_GAMMA_COMPRESSION_EFFECT_H 1 // An effect to convert linear light to the given gamma curve, // typically inserted by the framework automatically at the end // of the processing chain. // -// Currently supports sRGB and Rec. 601/709. +// Currently supports sRGB, Rec. 601/709 and Rec. 2020 (10- and 12-bit). +// Note that Movit's internal formats generally do not have enough accuracy +// for 12-bit input or output. -#include "effect.h" -#include "effect_chain.h" +#include +#include -#define COMPRESSION_CURVE_SIZE 4096 +#include "effect.h" +#include "image_format.h" class GammaCompressionEffect : public Effect { private: @@ -21,16 +24,16 @@ private: public: virtual std::string effect_type_id() const { return "GammaCompressionEffect"; } std::string output_fragment_shader(); + virtual void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); virtual bool needs_srgb_primaries() const { return false; } // Actually needs postmultiplied input as well as outputting it. // EffectChain will take care of that. - virtual AlphaHandling alpha_handling() const { return OUTPUT_ALPHA_POSTMULTIPLIED; } + virtual AlphaHandling alpha_handling() const { return OUTPUT_POSTMULTIPLIED_ALPHA; } private: GammaCurve destination_curve; - float compression_curve[COMPRESSION_CURVE_SIZE]; }; -#endif // !defined(_GAMMA_COMPRESSION_EFFECT_H) +#endif // !defined(_MOVIT_GAMMA_COMPRESSION_EFFECT_H)