X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=gamma_compression_effect.h;h=c494cd795b00ce5f5c20142a4ff4ea9ae879b7c1;hp=ec2a77a64ae1441f08ef6bb93207f27a904507fa;hb=c5cd45a98c89b983f53fd8759c4e0a3cb286b96b;hpb=f6c44598c9dad9ddd024c5f8f010d179a6d971fd diff --git a/gamma_compression_effect.h b/gamma_compression_effect.h index ec2a77a..c494cd7 100644 --- a/gamma_compression_effect.h +++ b/gamma_compression_effect.h @@ -1,16 +1,38 @@ -#ifndef _GAMMA_COMPRESSION_EFFECT_H -#define _GAMMA_COMPRESSION_EFFECT_H 1 +#ifndef _MOVIT_GAMMA_COMPRESSION_EFFECT_H +#define _MOVIT_GAMMA_COMPRESSION_EFFECT_H 1 + +// An effect to convert linear light to the given gamma curve, +// typically inserted by the framework automatically at the end +// of the processing chain. +// +// Currently supports sRGB and Rec. 601/709. + +#include #include "effect.h" -#include "effect_chain.h" +#include "image_format.h" + +#define COMPRESSION_CURVE_SIZE 4096 class GammaCompressionEffect : public Effect { -public: +private: + // Should not be instantiated by end users. GammaCompressionEffect(); - std::string output_glsl(); + friend class EffectChain; + +public: + virtual std::string effect_type_id() const { return "GammaCompressionEffect"; } + std::string output_fragment_shader(); + + virtual bool needs_srgb_primaries() const { return false; } + + // Actually needs postmultiplied input as well as outputting it. + // EffectChain will take care of that. + virtual AlphaHandling alpha_handling() const { return OUTPUT_POSTMULTIPLIED_ALPHA; } private: GammaCurve destination_curve; + float compression_curve[COMPRESSION_CURVE_SIZE]; }; -#endif // !defined(_GAMMA_COMPRESSION_EFFECT_H) +#endif // !defined(_MOVIT_GAMMA_COMPRESSION_EFFECT_H)