X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=gamma_expansion_effect.h;h=ce999902f7be24b4ddace89ea12384cb7dbf5def;hp=f3e20c59ed95eba6030750cb04bf1846b37898fe;hb=ad25340e74ef8553c8360d5aa3910629529a4634;hpb=3915264bd8fde4d550e47c10a67a2741625b9033 diff --git a/gamma_expansion_effect.h b/gamma_expansion_effect.h index f3e20c5..ce99990 100644 --- a/gamma_expansion_effect.h +++ b/gamma_expansion_effect.h @@ -1,6 +1,12 @@ #ifndef _GAMMA_EXPANSION_EFFECT_H #define _GAMMA_EXPANSION_EFFECT_H 1 +// An effect to convert the given gamma curve into linear light, +// typically inserted by the framework automatically at the beginning +// of the processing chain. +// +// Currently supports sRGB and Rec. 601/709. + #include "effect.h" #include "effect_chain.h" @@ -9,11 +15,16 @@ class GammaExpansionEffect : public Effect { public: GammaExpansionEffect(); + virtual std::string effect_type_id() const { return "GammaExpansionEffect"; } std::string output_fragment_shader(); virtual bool needs_linear_light() const { return false; } virtual bool needs_srgb_primaries() const { return false; } + // Actually processes its input in a nonlinear fashion, + // but does not touch alpha, and we are a special case anyway. + virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; } + private: GammaCurve source_curve; float expansion_curve[EXPANSION_CURVE_SIZE];