X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=gtest_sdl_main.cpp;h=90a929edd7d330853c44a7d291ce7aeca3b24e7b;hp=fa3a835cda7f167e00b199535a68d28ae23ec0f2;hb=f216b7bef5a968c89f6fc78e83cc26a91e504a8a;hpb=e2962f03fe8fb0b1c47be56eca26761da97453a0 diff --git a/gtest_sdl_main.cpp b/gtest_sdl_main.cpp index fa3a835..90a929e 100644 --- a/gtest_sdl_main.cpp +++ b/gtest_sdl_main.cpp @@ -1,6 +1,17 @@ #define GTEST_HAS_EXCEPTIONS 0 +#ifdef HAVE_SDL2 +#include +#include +#include +#else #include +#include +#include +#endif +#include +#include + #include "gtest/gtest.h" int main(int argc, char **argv) { @@ -12,8 +23,32 @@ int main(int argc, char **argv) { SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + +#ifdef HAVE_SDL2 + // You can uncomment this if you want to try a core context. + // For Mesa, you can get the same effect by doing + // + // export MESA_GL_VERSION_OVERRIDE=3.1FC + // + // before running tests. +// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); +// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); +// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); + + // See also init.cpp for how to enable debugging. +// SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); + + SDL_Window *window = SDL_CreateWindow("OpenGL window for unit test", + SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, + 32, 32, + SDL_WINDOW_OPENGL); + SDL_GLContext context = SDL_GL_CreateContext(window); + assert(context != NULL); +#else SDL_SetVideoMode(32, 32, 0, SDL_OPENGL); SDL_WM_SetCaption("OpenGL window for unit test", NULL); +#endif testing::InitGoogleTest(&argc, argv); int err = RUN_ALL_TESTS();