X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=gtest_sdl_main.cpp;h=f4a4d0540bc0cf5efc8c23d0f5491365f7c8c95b;hp=e3051ad3518a86c8c48055d00ed5b694644e32de;hb=e72d9577b3af42805d84a640c698853b11060476;hpb=f34b1c36acd27944f00885edfc55363432bfec8e diff --git a/gtest_sdl_main.cpp b/gtest_sdl_main.cpp index e3051ad..f4a4d05 100644 --- a/gtest_sdl_main.cpp +++ b/gtest_sdl_main.cpp @@ -1,14 +1,8 @@ #define GTEST_HAS_EXCEPTIONS 0 -#ifdef HAVE_SDL2 #include #include #include -#else -#include -#include -#include -#endif #ifdef HAVE_BENCHMARK #include #endif @@ -27,16 +21,10 @@ int main(int argc, char **argv) { SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); -#ifdef HAVE_SDL2 - // You can uncomment this if you want to try a core context. - // For Mesa, you can get the same effect by doing - // - // export MESA_GL_VERSION_OVERRIDE=3.1FC - // - // before running tests. -// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); -// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); -// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); + // Use a core context, because Mesa only allows certain OpenGL versions in core. + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); // See also init.cpp for how to enable debugging. // SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); @@ -48,10 +36,6 @@ int main(int argc, char **argv) { SDL_WINDOW_OPENGL); SDL_GLContext context = SDL_GL_CreateContext(window); assert(context != nullptr); -#else - SDL_SetVideoMode(32, 32, 0, SDL_OPENGL); - SDL_WM_SetCaption("OpenGL window for unit test", nullptr); -#endif int err; if (argc >= 2 && strcmp(argv[1], "--benchmark") == 0) {