X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=init.cpp;h=55bddece75f74dc3a3a726a63e0cdd52baf454f7;hp=ed8172dcaefa25059c64566cc4ebbe59a6657d72;hb=7d4b25da4c2f125b9357c6f1846a1e94ab60f5dc;hpb=d4cade9004a527206e1360ae24f833a6bcf6d476 diff --git a/init.cpp b/init.cpp index ed8172d..55bddec 100644 --- a/init.cpp +++ b/init.cpp @@ -79,9 +79,11 @@ void measure_texel_subpixel_precision() glViewport(0, 0, width, 1); + vector frag_shader_outputs; GLuint glsl_program_num = resource_pool.compile_glsl_program( read_version_dependent_file("vs", "vert"), - read_version_dependent_file("texture1d", "frag")); + read_version_dependent_file("texture1d", "frag"), + frag_shader_outputs); glUseProgram(glsl_program_num); check_error(); glUniform1i(glGetUniformLocation(glsl_program_num, "tex"), 0); // Bind the 2D sampler. @@ -211,9 +213,11 @@ void measure_roundoff_problems() glViewport(0, 0, 512, 1); + vector frag_shader_outputs; GLuint glsl_program_num = resource_pool.compile_glsl_program( read_version_dependent_file("vs", "vert"), - read_version_dependent_file("texture1d", "frag")); + read_version_dependent_file("texture1d", "frag"), + frag_shader_outputs); glUseProgram(glsl_program_num); check_error(); glUniform1i(glGetUniformLocation(glsl_program_num, "tex"), 0); // Bind the 2D sampler.