X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=init.cpp;h=5e6c6427e45d7155ab2032652e0af554010be115;hp=55bddece75f74dc3a3a726a63e0cdd52baf454f7;hb=eff011224abc5dc81f801f3ea44572287a55bcac;hpb=f907b7bebd1085805d93124be5c16de29d3d63f7 diff --git a/init.cpp b/init.cpp index 55bddec..5e6c642 100644 --- a/init.cpp +++ b/init.cpp @@ -15,16 +15,14 @@ namespace movit { bool movit_initialized = false; MovitDebugLevel movit_debug_level = MOVIT_DEBUG_ON; float movit_texel_subpixel_precision; -bool movit_srgb_textures_supported; -bool movit_timer_queries_supported; +bool movit_timer_queries_supported, movit_compute_shaders_supported; int movit_num_wrongly_rounded; -bool movit_shader_rounding_supported; MovitShaderModel movit_shader_model; // The rules for objects with nontrivial constructors in static scope // are somewhat convoluted, and easy to mess up. We simply have a // pointer instead (and never care to clean it up). -string *movit_data_directory = NULL; +string *movit_data_directory = nullptr; namespace { @@ -40,7 +38,7 @@ void measure_texel_subpixel_precision() check_error(); glBindTexture(GL_TEXTURE_2D, dst_texnum); check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, 1, 0, GL_RGBA, GL_FLOAT, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, 1, 0, GL_RGBA, GL_FLOAT, nullptr); check_error(); glGenFramebuffers(1, &fbo); @@ -168,7 +166,7 @@ void measure_roundoff_problems() check_error(); glBindTexture(GL_TEXTURE_2D, dst_texnum); check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 512, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 512, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); check_error(); glGenFramebuffers(1, &fbo); @@ -283,33 +281,6 @@ void measure_roundoff_problems() check_error(); } -struct RequiredExtension { - int min_equivalent_gl_version; - const char extension_name[64]; -}; -const RequiredExtension required_extensions[] = { - // We fundamentally need FBOs and floating-point textures. - // FBOs are covered by OpenGL 1.5, and are not an extension there. - // Floating-point textures are part of OpenGL 3.0 and newer. - { 15, "GL_ARB_framebuffer_object" }, - { 30, "GL_ARB_texture_float" }, - - // We assume that we can use non-power-of-two textures without restrictions. - { 20, "GL_ARB_texture_non_power_of_two" }, - - // We also need GLSL fragment shaders. - { 20, "GL_ARB_fragment_shader" }, - { 20, "GL_ARB_shading_language_100" }, - - // FlatInput and YCbCrInput uses PBOs. (They could in theory do without, - // but no modern card would really not provide it.) - { 21, "GL_ARB_pixel_buffer_object" }, - - // ResampleEffect uses RG textures to encode a two-component LUT. - // We also need GL_R several places, for single-channel input. - { 30, "GL_ARB_texture_rg" }, -}; - bool check_extensions() { // GLES generally doesn't use extensions as actively as desktop OpenGL. @@ -317,8 +288,6 @@ bool check_extensions() // we need. if (!epoxy_is_desktop_gl()) { if (epoxy_gl_version() >= 30) { - movit_srgb_textures_supported = true; - movit_shader_rounding_supported = true; return true; } else { fprintf(stderr, "Movit system requirements: GLES version %.1f is too old (GLES 3.0 needed).\n", @@ -328,44 +297,30 @@ bool check_extensions() } } - // Check all extensions, and output errors for the ones that we are missing. - bool all_ok = true; - int gl_version = epoxy_gl_version(); - - for (unsigned i = 0; i < sizeof(required_extensions) / sizeof(required_extensions[0]); ++i) { - if (gl_version < required_extensions[i].min_equivalent_gl_version && - !epoxy_has_gl_extension(required_extensions[i].extension_name)) { - fprintf(stderr, "Movit system requirements: Needs extension '%s' or at least OpenGL version %.1f (has version %.1f)\n", - required_extensions[i].extension_name, - 0.1f * required_extensions[i].min_equivalent_gl_version, - 0.1f * gl_version); - all_ok = false; - } - } - - if (!all_ok) { + if (epoxy_gl_version() < 30) { + fprintf(stderr, "Movit system requirements: OpenGL version %.1f is too old (OpenGL 3.0 needed).\n", + 0.1f * epoxy_gl_version()); fprintf(stderr, "Movit initialization failed.\n"); return false; } - // sRGB texture decode would be nice, but are not mandatory - // (GammaExpansionEffect can do the same thing if needed). - movit_srgb_textures_supported = - (epoxy_gl_version() >= 21 || epoxy_has_gl_extension("GL_EXT_texture_sRGB")); - - // We may want to use round() at the end of the final shader, - // if supported. We need either GLSL 1.30 or this extension to do that, - // and 1.30 brings with it other things that we don't want to demand - // for now. - movit_shader_rounding_supported = - (epoxy_gl_version() >= 30 || epoxy_has_gl_extension("GL_EXT_gpu_shader4")); - // The user can specify that they want a timing report for each // phase in an effect chain. However, that depends on this extension; // without it, we do cannot even create the query objects. movit_timer_queries_supported = (epoxy_gl_version() >= 33 || epoxy_has_gl_extension("GL_ARB_timer_query")); + // Certain effects have compute shader implementations, which may be + // more efficient than the normal fragment shader versions. + // GLSL 3.10 supposedly also has compute shaders, but I haven't tested them, + // so we require desktop OpenGL. + movit_compute_shaders_supported = + (epoxy_is_desktop_gl() && + (epoxy_gl_version() >= 43 || + (epoxy_has_gl_extension("GL_ARB_compute_shader") && + epoxy_has_gl_extension("GL_ARB_shader_image_load_store") && + epoxy_has_gl_extension("GL_ARB_shader_image_size")))); + return true; } @@ -375,7 +330,7 @@ double get_glsl_version() // Skip past the first period. char *ptr = strchr(glsl_version_str, '.'); - assert(ptr != NULL); + assert(ptr != nullptr); ++ptr; // Now cut the string off at the next period or space, whatever comes first @@ -388,12 +343,27 @@ double get_glsl_version() // Now we have something on the form X.YY. We convert it to a float, and hope // that if it's inexact (e.g. 1.30), atof() will round the same way the // compiler will. - float glsl_version = atof(glsl_version_str); + std::istringstream locale_convert(glsl_version_str); + locale_convert.imbue(std::locale("C")); + double glsl_version; + locale_convert >> glsl_version; free(glsl_version_str); return glsl_version; } +void APIENTRY debug_callback(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const char *message, + const void *userParam) +#ifdef __GNUC__ + __attribute__((unused)) +#endif +; + void APIENTRY debug_callback(GLenum source, GLenum type, GLuint id, @@ -424,7 +394,7 @@ bool init_movit(const string& data_directory, MovitDebugLevel debug_level) // You can turn this on if you want detailed debug messages from the driver. // You should probably also ask for a debug context (see gtest_sdl_main.cpp), // or you might not get much data back. - // glDebugMessageCallbackARB(callback, NULL); + // glDebugMessageCallbackARB(callback, nullptr); // glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE); if (!check_extensions()) {