X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=init.cpp;h=733d24689b5f5c4f2ef56135a32030e92fa9738f;hp=7781ba24ccd7e8fb76c1e5f305ecff8ba75c35bc;hb=825c90789c229f502520bf0b665596d473f2636d;hpb=e0811ddf51aeb50575fb5f7d9c6e32b92a6bac0d;ds=sidebyside diff --git a/init.cpp b/init.cpp index 7781ba2..733d246 100644 --- a/init.cpp +++ b/init.cpp @@ -79,9 +79,11 @@ void measure_texel_subpixel_precision() glViewport(0, 0, width, 1); + vector frag_shader_outputs; GLuint glsl_program_num = resource_pool.compile_glsl_program( read_version_dependent_file("vs", "vert"), - read_version_dependent_file("texture1d", "frag")); + read_version_dependent_file("texture1d", "frag"), + frag_shader_outputs); glUseProgram(glsl_program_num); check_error(); glUniform1i(glGetUniformLocation(glsl_program_num, "tex"), 0); // Bind the 2D sampler. @@ -211,9 +213,11 @@ void measure_roundoff_problems() glViewport(0, 0, 512, 1); + vector frag_shader_outputs; GLuint glsl_program_num = resource_pool.compile_glsl_program( read_version_dependent_file("vs", "vert"), - read_version_dependent_file("texture1d", "frag")); + read_version_dependent_file("texture1d", "frag"), + frag_shader_outputs); glUseProgram(glsl_program_num); check_error(); glUniform1i(glGetUniformLocation(glsl_program_num, "tex"), 0); // Bind the 2D sampler.