X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=init.cpp;h=d8d249f256203decf638fb92febea1f44e758bdc;hp=df72832e7b63985b50deb266db289d2ade015ef5;hb=8dedcc2fd11b00fec125212b60e144363033137d;hpb=85f9719bf3519b1f1942738d11601584f5d38725 diff --git a/init.cpp b/init.cpp index df72832..d8d249f 100644 --- a/init.cpp +++ b/init.cpp @@ -14,6 +14,7 @@ MovitDebugLevel movit_debug_level = MOVIT_DEBUG_ON; float movit_texel_subpixel_precision; bool movit_srgb_textures_supported; int movit_num_wrongly_rounded; +bool movit_shader_rounding_supported; // The rules for objects with nontrivial constructors in static scope // are somewhat convoluted, and easy to mess up. We simply have a @@ -273,6 +274,12 @@ void check_extensions() // sRGB texture decode would be nice, but are not mandatory // (GammaExpansionEffect can do the same thing if needed). movit_srgb_textures_supported = glewIsSupported("GL_EXT_texture_sRGB"); + + // We may want to use round() at the end of the final shader, + // if supported. We need either GLSL 1.30 or this extension to do that, + // and 1.30 brings with it other things that we don't want to demand + // for now. + movit_shader_rounding_supported = glewIsSupported("GL_EXT_gpu_shader4"); } } // namespace