X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=init.cpp;h=fd22778f4ccec152cc973f2ebe1f6ffa51d1d935;hp=d8d249f256203decf638fb92febea1f44e758bdc;hb=0fa51e08f83e0283337216f5b951b3d5a8c0555b;hpb=48cb205a8dad4f2b3d61b1d6d69c14b5c044e32f diff --git a/init.cpp b/init.cpp index d8d249f..fd22778 100644 --- a/init.cpp +++ b/init.cpp @@ -251,25 +251,25 @@ void measure_roundoff_problems() check_error(); } -void check_extensions() +bool check_extensions() { // We fundamentally need FBOs and floating-point textures. - assert(glewIsSupported("GL_ARB_framebuffer_object") != 0); - assert(glewIsSupported("GL_ARB_texture_float") != 0); + if (!glewIsSupported("GL_ARB_framebuffer_object")) return false; + if (!glewIsSupported("GL_ARB_texture_float")) return false; // We assume that we can use non-power-of-two textures without restrictions. - assert(glewIsSupported("GL_ARB_texture_non_power_of_two") != 0); + if (!glewIsSupported("GL_ARB_texture_non_power_of_two")) return false; // We also need GLSL fragment shaders. - assert(glewIsSupported("GL_ARB_fragment_shader") != 0); - assert(glewIsSupported("GL_ARB_shading_language_100") != 0); + if (!glewIsSupported("GL_ARB_fragment_shader")) return false; + if (!glewIsSupported("GL_ARB_shading_language_100")) return false; // FlatInput and YCbCrInput uses PBOs. (They could in theory do without, // but no modern card would really not provide it.) - assert(glewIsSupported("GL_ARB_pixel_buffer_object") != 0); + if (!glewIsSupported("GL_ARB_pixel_buffer_object")) return false; // ResampleEffect uses RG textures to encode a two-component LUT. - assert(glewIsSupported("GL_ARB_texture_rg") != 0); + if (!glewIsSupported("GL_ARB_texture_rg")) return false; // sRGB texture decode would be nice, but are not mandatory // (GammaExpansionEffect can do the same thing if needed). @@ -280,29 +280,37 @@ void check_extensions() // and 1.30 brings with it other things that we don't want to demand // for now. movit_shader_rounding_supported = glewIsSupported("GL_EXT_gpu_shader4"); + + return true; } } // namespace -void init_movit(const string& data_directory, MovitDebugLevel debug_level) +bool init_movit(const string& data_directory, MovitDebugLevel debug_level) { if (movit_initialized) { - return; + return true; } movit_data_directory = new string(data_directory); movit_debug_level = debug_level; - glewInit(); + GLenum err = glewInit(); + if (err != GLEW_OK) { + return false; + } // geez glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glDisable(GL_DITHER); + if (!check_extensions()) { + return false; + } measure_texel_subpixel_precision(); measure_roundoff_problems(); - check_extensions(); movit_initialized = true; + return true; }