X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=init.h;h=3ecc29b6270242c4fb43390c75bc15de3fd646c5;hp=e2b7f6636989b8afe38bd2751144c38c4f02c9c7;hb=6f1efa8348a90a393187c12d70fd10d81bbd2c99;hpb=5614a34b00bbcfdb3d0f5a7dc1fc4205e7088cdf diff --git a/init.h b/init.h index e2b7f66..3ecc29b 100644 --- a/init.h +++ b/init.h @@ -1,23 +1,40 @@ -#ifndef _INIT_H -#define _INIT_H +#ifndef _MOVIT_INIT_H +#define _MOVIT_INIT_H +#include "defs.h" #include +namespace movit { + +enum MovitDebugLevel { + MOVIT_DEBUG_OFF = 0, + MOVIT_DEBUG_ON = 1, +}; + // Initialize the library; in particular, will query the GPU for information // that is needed by various components. For instance, it verifies that -// we have all the OpenGL extensions we need. +// we have all the OpenGL extensions we need. Returns true if initialization +// succeeded. // -// The parameter gives which directory to read .frag files from. +// The first parameter gives which directory to read .frag files from. // This is a temporary hack until we add something more solid. -// If you call init_movit() twice with different values for data_directory, -// only the first will count. -void init_movit(const std::string& data_directory); +// +// The second parameter specifies whether debugging is on or off. +// If it is on, Movit will write intermediate graphs and the final +// generated shaders to the current directory. +// +// If you call init_movit() twice with different parameters, +// only the first will count, and the second will always return true. +bool init_movit(const std::string& data_directory, MovitDebugLevel debug_level) MUST_CHECK_RESULT; // GPU features. These are not intended for end-user use. // Whether init_movit() has been called. extern bool movit_initialized; +// The current debug level. +extern MovitDebugLevel movit_debug_level; + // An estimate on the smallest values the linear texture interpolation // of the GPU can distinguish between, i.e., for a GPU with N-bit // texture subpixel precision, this value will be 2^-N. @@ -31,7 +48,37 @@ extern bool movit_initialized; // We currently don't bother to test for more than 1024 levels. extern float movit_texel_subpixel_precision; +// Some GPUs use very inaccurate fixed-function circuits for rounding +// floating-point values to 8-bit outputs, leading to absurdities like +// the roundoff point between 128 and 129 being 128.62 instead of 128.6. +// We test, for every integer, x+0.48 and x+0.52 and check that they +// round the right way (giving some leeway, but not a lot); the number +// of errors are stored here. +// +// If this value is above 0, the extension GL_EXT_gpu_shader4 is available +// (giving round()) and you have enabled dithering, we will round off +// explicitly at the very end of the shader. +// +// Note: I don't know of any cards that round off wrong (well, outside +// our tolerance) and do not have this extension. +extern int movit_num_wrongly_rounded; +extern bool movit_shader_rounding_supported; + // Whether the GPU in use supports GL_EXT_texture_sRGB. extern bool movit_srgb_textures_supported; -#endif // !defined(_INIT_H) +// Whether the OpenGL driver (or GPU) in use supports GL_ARB_timer_query. +extern bool movit_timer_queries_supported; + +// What shader model we are compiling for. This only affects the choice +// of a few files (like header.frag); most of the shaders are the same. +enum MovitShaderModel { + MOVIT_GLSL_110, + MOVIT_GLSL_130, + MOVIT_ESSL_300 +}; +extern MovitShaderModel movit_shader_model; + +} // namespace movit + +#endif // !defined(_MOVIT_INIT_H)