X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=init.h;h=7cee8587758331566d1b5b7e57db20e6f25aa2ab;hp=e0dbe63688fff77225e45e4a162b2ad7cf1003df;hb=ac040289928cdf3554ce884575afab17565e6c67;hpb=34f5f331bd3b643949ccbb0c3488af2823634d59 diff --git a/init.h b/init.h index e0dbe63..7cee858 100644 --- a/init.h +++ b/init.h @@ -1,21 +1,50 @@ #ifndef _INIT_H #define _INIT_H +#include + +enum MovitDebugLevel { + MOVIT_DEBUG_OFF = 0, + MOVIT_DEBUG_ON = 1, +}; + // Initialize the library; in particular, will query the GPU for information -// that is needed by various components. (In time, for instance, we will query -// about extensions here.) -void init_movit(); +// that is needed by various components. For instance, it verifies that +// we have all the OpenGL extensions we need. +// +// The first parameter gives which directory to read .frag files from. +// This is a temporary hack until we add something more solid. +// +// The second parameter specifies whether debugging is on or off. +// If it is on, Movit will write intermediate graphs and the final +// generated shaders to the current directory. +// +// If you call init_movit() twice with different parameters, +// only the first will count. +void init_movit(const std::string& data_directory, MovitDebugLevel debug_level); // GPU features. These are not intended for end-user use. // Whether init_movit() has been called. extern bool movit_initialized; -// An estimate on the number of different levels the linear texture interpolation -// of the GPU can deliver. My Intel card seems to be limited to 2^6 levels here, -// while a modern nVidia card (GTX 550 Ti) seem to use 2^8. +// The current debug level. +extern MovitDebugLevel movit_debug_level; + +// An estimate on the smallest values the linear texture interpolation +// of the GPU can distinguish between, i.e., for a GPU with N-bit +// texture subpixel precision, this value will be 2^-N. // -// We currently don't bother to test above 2^10. +// From reading the little specs that exist and through practical tests, +// the broad picture seems to be that Intel cards have 6-bit precision, +// nVidia cards have 8-bit, and Radeon cards have 6-bit before R6xx +// (at least when not using trilinear sampling), but can reach +// 8-bit precision on R6xx or newer in some (unspecified) cases. +// +// We currently don't bother to test for more than 1024 levels. extern float movit_texel_subpixel_precision; +// Whether the GPU in use supports GL_EXT_texture_sRGB. +extern bool movit_srgb_textures_supported; + #endif // !defined(_INIT_H)