X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=init.h;h=9b4deff5c7a36bb256b93ba199b5c8862c55f961;hp=7cee8587758331566d1b5b7e57db20e6f25aa2ab;hb=03b416172e9db37845b8c897d51064cbc6b3aa3f;hpb=49ef2523611e215b327cd26f7bf698d1516edd46 diff --git a/init.h b/init.h index 7cee858..9b4deff 100644 --- a/init.h +++ b/init.h @@ -1,5 +1,5 @@ -#ifndef _INIT_H -#define _INIT_H +#ifndef _MOVIT_INIT_H +#define _MOVIT_INIT_H #include @@ -44,7 +44,18 @@ extern MovitDebugLevel movit_debug_level; // We currently don't bother to test for more than 1024 levels. extern float movit_texel_subpixel_precision; +// Some GPUs use very inaccurate fixed-function circuits for rounding +// floating-point values to 8-bit outputs, leading to absurdities like +// the roundoff point between 128 and 129 being 128.62 instead of 128.6. +// We test, for every integer, x+0.48 and x+0.52 and check that they +// round the right way (giving some leeway, but not a lot); the number +// of errors are stored here. +// +// If this value is above 0, and you have enabled dithering, we will +// round off explicitly at the very end of the shader. +extern int movit_num_wrongly_rounded; + // Whether the GPU in use supports GL_EXT_texture_sRGB. extern bool movit_srgb_textures_supported; -#endif // !defined(_INIT_H) +#endif // !defined(_MOVIT_INIT_H)