X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=init.h;h=d6f6dd40b005b71c338bac61e151c83701a9323c;hp=9b4deff5c7a36bb256b93ba199b5c8862c55f961;hb=cbb75714cc61421ec9730bb0eb6cf2875636b3de;hpb=271fa61d1251144b5558555ec9873e9f24a13a70 diff --git a/init.h b/init.h index 9b4deff..d6f6dd4 100644 --- a/init.h +++ b/init.h @@ -1,8 +1,11 @@ #ifndef _MOVIT_INIT_H #define _MOVIT_INIT_H +#include "defs.h" #include +namespace movit { + enum MovitDebugLevel { MOVIT_DEBUG_OFF = 0, MOVIT_DEBUG_ON = 1, @@ -10,7 +13,8 @@ enum MovitDebugLevel { // Initialize the library; in particular, will query the GPU for information // that is needed by various components. For instance, it verifies that -// we have all the OpenGL extensions we need. +// we have all the OpenGL extensions we need. Returns true if initialization +// succeeded. // // The first parameter gives which directory to read .frag files from. // This is a temporary hack until we add something more solid. @@ -20,8 +24,8 @@ enum MovitDebugLevel { // generated shaders to the current directory. // // If you call init_movit() twice with different parameters, -// only the first will count. -void init_movit(const std::string& data_directory, MovitDebugLevel debug_level); +// only the first will count, and the second will always return true. +bool init_movit(const std::string& data_directory, MovitDebugLevel debug_level) MUST_CHECK_RESULT; // GPU features. These are not intended for end-user use. @@ -51,11 +55,18 @@ extern float movit_texel_subpixel_precision; // round the right way (giving some leeway, but not a lot); the number // of errors are stored here. // -// If this value is above 0, and you have enabled dithering, we will -// round off explicitly at the very end of the shader. +// If this value is above 0, the extension GL_EXT_gpu_shader4 is available +// (giving round()) and you have enabled dithering, we will round off +// explicitly at the very end of the shader. +// +// Note: I don't know of any cards that round off wrong (well, outside +// our tolerance) and do not have this extension. extern int movit_num_wrongly_rounded; +extern bool movit_shader_rounding_supported; // Whether the GPU in use supports GL_EXT_texture_sRGB. extern bool movit_srgb_textures_supported; +} // namespace movit + #endif // !defined(_MOVIT_INIT_H)