X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=lift_gamma_gain_effect.cpp;h=e9832f458a6cb83f07cbe86de93aefb2f0462043;hp=b32ed93027f265873accad9ecf94f609315555eb;hb=60e4852ff1b04c525a9e3f1c98a1017db28b27bd;hpb=f328fbede6f102cf4568da6e5d7a07e29c01f357 diff --git a/lift_gamma_gain_effect.cpp b/lift_gamma_gain_effect.cpp index b32ed93..e9832f4 100644 --- a/lift_gamma_gain_effect.cpp +++ b/lift_gamma_gain_effect.cpp @@ -1,32 +1,32 @@ -#define GL_GLEXT_PROTOTYPES 1 - +#include #include -#include -#include +#include "effect_util.h" #include "lift_gamma_gain_effect.h" #include "util.h" +using namespace std; + +namespace movit { + LiftGammaGainEffect::LiftGammaGainEffect() : lift(0.0f, 0.0f, 0.0f), gamma(1.0f, 1.0f, 1.0f), - gain(1.0f, 1.0f, 1.0f), - saturation(1.0f) + gain(1.0f, 1.0f, 1.0f) { register_vec3("lift", (float *)&lift); register_vec3("gamma", (float *)&gamma); register_vec3("gain", (float *)&gain); - register_float("saturation", &saturation); } -std::string LiftGammaGainEffect::output_glsl() +string LiftGammaGainEffect::output_fragment_shader() { - return read_file("lift_gamma_gain_effect.glsl"); + return read_file("lift_gamma_gain_effect.frag"); } -void LiftGammaGainEffect::set_uniforms(GLhandleARB glsl_program_num, const std::string &prefix) +void LiftGammaGainEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num) { - Effect::set_uniforms(glsl_program_num, prefix); + Effect::set_gl_state(glsl_program_num, prefix, sampler_num); RGBTriplet gain_pow_inv_gamma( pow(gain.r, 1.0f / gamma.r), @@ -40,3 +40,5 @@ void LiftGammaGainEffect::set_uniforms(GLhandleARB glsl_program_num, const std:: 2.2f / gamma.b); set_uniform_vec3(glsl_program_num, prefix, "inv_gamma_22", (float *)&inv_gamma_22); } + +} // namespace movit