X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=lift_gamma_gain_effect.h;h=6e2ea19a4d54231620d6eb6039e67571a98e5c16;hp=b57a89964204fa5622635ac852d8678721a090ce;hb=e683d4e49549b2d4c6906d2ebc4184904f4fe9f8;hpb=e8650c7b7814c5beef59059b8acac3e5e7b8ddc6 diff --git a/lift_gamma_gain_effect.h b/lift_gamma_gain_effect.h index b57a899..6e2ea19 100644 --- a/lift_gamma_gain_effect.h +++ b/lift_gamma_gain_effect.h @@ -1,5 +1,5 @@ -#ifndef _LIFT_GAMMA_GAIN_EFFECT_H -#define _LIFT_GAMMA_GAIN_EFFECT_H 1 +#ifndef _MOVIT_LIFT_GAMMA_GAIN_EFFECT_H +#define _MOVIT_LIFT_GAMMA_GAIN_EFFECT_H 1 // A simple lift/gamma/gain effect, used for color grading. // @@ -16,18 +16,32 @@ // rest of the curve relatively little. Thus, we actually convert to gamma 2.2 // before lift, and then back again afterwards. (Gain and gamma are, // up to constants, commutative with the de-gamma operation.) +// +// Also, gamma is a case where we would not want premultiplied alpha. +// Thus, we have to divide away alpha first, and then re-multiply it back later. + +#include +#include #include "effect.h" +namespace movit { + class LiftGammaGainEffect : public Effect { public: LiftGammaGainEffect(); - std::string output_fragment_shader(); + std::string effect_type_id() const override { return "LiftGammaGainEffect"; } + AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } + bool strong_one_to_one_sampling() const override { return true; } + std::string output_fragment_shader() override; - void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override; private: RGBTriplet lift, gamma, gain; + RGBTriplet uniform_gain_pow_inv_gamma, uniform_inv_gamma22; }; -#endif // !defined(_LIFT_GAMMA_GAIN_EFFECT_H) +} // namespace movit + +#endif // !defined(_MOVIT_LIFT_GAMMA_GAIN_EFFECT_H)