X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=lift_gamma_gain_effect.h;h=bd1ec16a6d8743e6dfa83cd9848e78b959636a7c;hp=533a7b2f22aee450c33eef9a41f4a42d657ce7a0;hb=ac040289928cdf3554ce884575afab17565e6c67;hpb=a93b0c94f68bf897adfdca95b292494497fa4f7f diff --git a/lift_gamma_gain_effect.h b/lift_gamma_gain_effect.h index 533a7b2..bd1ec16 100644 --- a/lift_gamma_gain_effect.h +++ b/lift_gamma_gain_effect.h @@ -16,12 +16,20 @@ // rest of the curve relatively little. Thus, we actually convert to gamma 2.2 // before lift, and then back again afterwards. (Gain and gamma are, // up to constants, commutative with the de-gamma operation.) +// +// Also, gamma is a case where we would not want premultiplied alpha. +// Thus, we have to divide away alpha first, and then re-multiply it back later. + +#include +#include #include "effect.h" class LiftGammaGainEffect : public Effect { public: LiftGammaGainEffect(); + virtual std::string effect_type_id() const { return "LiftGammaGainEffect"; } + virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; } std::string output_fragment_shader(); void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);