X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=main.cpp;h=0a92aed593826e091b82b437482ae90c6d238eeb;hp=666a1edc779e1e1faf439afbff1c2f4725bc9c21;hb=a22465673fce8a9db2cf88bccbee72db0e5b4c5e;hpb=2ced784c6599cb0b21427481ee17f4c8f6afdada diff --git a/main.cpp b/main.cpp index 666a1ed..0a92aed 100644 --- a/main.cpp +++ b/main.cpp @@ -35,6 +35,7 @@ float saturation = 1.0f; float radius = 0.3f; float inner_radius = 0.3f; +float blur_radius = 3.0f; void update_hsv(Effect *lift_gamma_gain_effect, Effect *saturation_effect) { @@ -75,6 +76,8 @@ void mouse(int x, int y) radius = (xf / 0.2f); } else if (yf >= 0.70f && yf < 0.72f && xf < 0.2f) { inner_radius = (xf / 0.2f); + } else if (yf >= 0.75f && yf < 0.77f && xf < 0.2f) { + blur_radius = (xf / 0.2f) * 100.0f; } } @@ -86,44 +89,34 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h) exit(1); } - // Convert to RGB. - SDL_PixelFormat *fmt = img->format; - SDL_LockSurface(img); - unsigned char *src_pixels = (unsigned char *)img->pixels; - unsigned char *dst_pixels = (unsigned char *)malloc(img->w * img->h * 4); - for (int i = 0; i < img->w * img->h; ++i) { - unsigned char r, g, b; - unsigned int temp; - unsigned int pixel = *(unsigned int *)(src_pixels + i * fmt->BytesPerPixel); - - temp = pixel & fmt->Rmask; - temp = temp >> fmt->Rshift; - temp = temp << fmt->Rloss; - r = temp; - - temp = pixel & fmt->Gmask; - temp = temp >> fmt->Gshift; - temp = temp << fmt->Gloss; - g = temp; - - temp = pixel & fmt->Bmask; - temp = temp >> fmt->Bshift; - temp = temp << fmt->Bloss; - b = temp; - - dst_pixels[i * 4 + 0] = b; - dst_pixels[i * 4 + 1] = g; - dst_pixels[i * 4 + 2] = r; - dst_pixels[i * 4 + 3] = 255; - } - SDL_UnlockSurface(img); + SDL_PixelFormat rgba_fmt; + rgba_fmt.palette = NULL; + rgba_fmt.BitsPerPixel = 32; + rgba_fmt.BytesPerPixel = 8; + rgba_fmt.Rloss = rgba_fmt.Gloss = rgba_fmt.Bloss = rgba_fmt.Aloss = 0; + + // NOTE: Assumes little endian. + rgba_fmt.Rmask = 0x000000ff; + rgba_fmt.Gmask = 0x0000ff00; + rgba_fmt.Bmask = 0x00ff0000; + rgba_fmt.Amask = 0xff000000; + + rgba_fmt.Rshift = 0; + rgba_fmt.Gshift = 8; + rgba_fmt.Bshift = 16; + rgba_fmt.Ashift = 24; + + rgba_fmt.colorkey = 0; + rgba_fmt.alpha = 255; + + SDL_Surface *converted = SDL_ConvertSurface(img, &rgba_fmt, SDL_SWSURFACE); *w = img->w; *h = img->h; SDL_FreeSurface(img); - return dst_pixels; + return (unsigned char *)converted->pixels; } void write_ppm(const char *filename, unsigned char *screenbuf) @@ -169,15 +162,14 @@ int main(int argc, char **argv) chain.add_input(inout_format); Effect *lift_gamma_gain_effect = chain.add_effect(EFFECT_LIFT_GAMMA_GAIN); Effect *saturation_effect = chain.add_effect(EFFECT_SATURATION); + Effect *blur_effect = chain.add_effect(EFFECT_BLUR); Effect *vignette_effect = chain.add_effect(EFFECT_VIGNETTE); + //Effect *sandbox_effect = chain.add_effect(EFFECT_SANDBOX); + //sandbox_effect->set_float("parm", 42.0f); //chain.add_effect(EFFECT_MIRROR); chain.add_output(inout_format); chain.finalize(); - //glGenerateMipmap(GL_TEXTURE_2D); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 4); - //check_error(); - // generate a PDO to hold the data we read back with glReadPixels() // (Intel/DRI goes into a slow path if we don't read to PDO) glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1); @@ -216,6 +208,9 @@ int main(int argc, char **argv) vignette_effect->set_float("radius", radius); vignette_effect->set_float("inner_radius", inner_radius); //vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f }); + + blur_effect->set_float("radius", blur_radius); + chain.render_to_screen(src_img); glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1); @@ -225,12 +220,14 @@ int main(int argc, char **argv) glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0); check_error(); + glLoadIdentity(); draw_hsv_wheel(0.0f, lift_rad, lift_theta, lift_v); draw_hsv_wheel(0.2f, gamma_rad, gamma_theta, gamma_v); draw_hsv_wheel(0.4f, gain_rad, gain_theta, gain_v); draw_saturation_bar(0.6f, saturation / 4.0f); draw_saturation_bar(0.65f, radius); draw_saturation_bar(0.70f, inner_radius); + draw_saturation_bar(0.75f, blur_radius / 100.0f); SDL_GL_SwapBuffers(); check_error();