X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=main.cpp;h=1fbb6a2d0e25a7ea6a89dc6ab2f6c5501a940e0f;hp=869371626882eb506cf4cd9f617de4f9c17fb977;hb=416abbec4dbde5ce6b05ada2b2977b18a6718190;hpb=d3cf1194740dbecde06f5e721a7e1910437a7666 diff --git a/main.cpp b/main.cpp index 8693716..1fbb6a2 100644 --- a/main.cpp +++ b/main.cpp @@ -18,14 +18,17 @@ #include #include -#include -#include - #include "effect.h" #include "effect_chain.h" #include "util.h" +#include "opengl.h" #include "widgets.h" +#include "flat_input.h" +#include "lift_gamma_gain_effect.h" +#include "saturation_effect.h" +#include "diffusion_effect.h" + unsigned char result[WIDTH * HEIGHT * 4]; float lift_theta = 0.0f, lift_rad = 0.0f, lift_v = 0.0f; @@ -160,24 +163,26 @@ int main(int argc, char **argv) EffectChain chain(WIDTH, HEIGHT); ImageFormat inout_format; - inout_format.pixel_format = FORMAT_BGRA; inout_format.color_space = COLORSPACE_sRGB; inout_format.gamma_curve = GAMMA_sRGB; - Input *input = chain.add_input(inout_format); - Effect *lift_gamma_gain_effect = chain.add_effect(EFFECT_LIFT_GAMMA_GAIN); - Effect *saturation_effect = chain.add_effect(EFFECT_SATURATION); - Effect *diffusion_effect = chain.add_effect(EFFECT_DIFFUSION); - //Effect *vignette_effect = chain.add_effect(EFFECT_VIGNETTE); - //Effect *sandbox_effect = chain.add_effect(EFFECT_SANDBOX); + FlatInput *input = new FlatInput(inout_format, FORMAT_BGRA, WIDTH, HEIGHT); + chain.add_input(input); + Effect *lift_gamma_gain_effect = chain.add_effect(new LiftGammaGainEffect()); + Effect *saturation_effect = chain.add_effect(new SaturationEffect()); + Effect *diffusion_effect = chain.add_effect(new DiffusionEffect()); + //Effect *vignette_effect = chain.add_effect(new VignetteEffect()); + //Effect *sandbox_effect = chain.add_effect(new SandboxEffect()); //sandbox_effect->set_float("parm", 42.0f); - //chain.add_effect(EFFECT_MIRROR); + //chain.add_effect(new MirrorEffect()); chain.add_output(inout_format); chain.finalize(); - // generate a PDO to hold the data we read back with glReadPixels() - // (Intel/DRI goes into a slow path if we don't read to PDO) - glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1); + // generate a PBO to hold the data we read back with glReadPixels() + // (Intel/DRI goes into a slow path if we don't read to PBO) + GLuint pbo; + glGenBuffers(1, &pbo); + glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); glBufferData(GL_PIXEL_PACK_BUFFER_ARB, WIDTH * HEIGHT * 4, NULL, GL_STREAM_READ); make_hsv_wheel_texture(); @@ -220,7 +225,7 @@ int main(int argc, char **argv) input->set_pixel_data(src_img); chain.render_to_screen(); - glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1); + glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); check_error(); glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0)); check_error(); @@ -242,7 +247,7 @@ int main(int argc, char **argv) SDL_GL_SwapBuffers(); check_error(); - glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1); + glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); check_error(); unsigned char *screenbuf = (unsigned char *)glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY); check_error();