X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=main.cpp;h=1fbb6a2d0e25a7ea6a89dc6ab2f6c5501a940e0f;hp=abc0a384b2c13ef00170232a6b559a3306742c76;hb=3d1f6c11c53cd9d3d5c1fb60f4accf050b7f135e;hpb=1943f85578d126865a5d37dd0285a1a807fe8708 diff --git a/main.cpp b/main.cpp index abc0a38..1fbb6a2 100644 --- a/main.cpp +++ b/main.cpp @@ -18,14 +18,17 @@ #include #include -#include -#include - #include "effect.h" #include "effect_chain.h" #include "util.h" +#include "opengl.h" #include "widgets.h" +#include "flat_input.h" +#include "lift_gamma_gain_effect.h" +#include "saturation_effect.h" +#include "diffusion_effect.h" + unsigned char result[WIDTH * HEIGHT * 4]; float lift_theta = 0.0f, lift_rad = 0.0f, lift_v = 0.0f; @@ -33,9 +36,10 @@ float gamma_theta = 0.0f, gamma_rad = 0.0f, gamma_v = 0.5f; float gain_theta = 0.0f, gain_rad = 0.0f, gain_v = 0.25f; float saturation = 1.0f; -float radius = 0.3f; -float inner_radius = 0.3f; -float blur_radius = 3.0f; +//float radius = 0.3f; +// float inner_radius = 0.3f; +float blur_radius = 20.0f; +float blurred_mix_amount = 0.5f; void update_hsv(Effect *lift_gamma_gain_effect, Effect *saturation_effect) { @@ -72,12 +76,16 @@ void mouse(int x, int y) read_colorwheel(xf, yf - 0.4f, &gain_rad, &gain_theta, &gain_v); } else if (yf >= 0.6f && yf < 0.62f && xf < 0.2f) { saturation = (xf / 0.2f) * 4.0f; +#if 0 } else if (yf >= 0.65f && yf < 0.67f && xf < 0.2f) { radius = (xf / 0.2f); } else if (yf >= 0.70f && yf < 0.72f && xf < 0.2f) { inner_radius = (xf / 0.2f); +#endif } else if (yf >= 0.75f && yf < 0.77f && xf < 0.2f) { blur_radius = (xf / 0.2f) * 100.0f; + } else if (yf >= 0.80f && yf < 0.82f && xf < 0.2f) { + blurred_mix_amount = (xf / 0.2f); } } @@ -155,24 +163,26 @@ int main(int argc, char **argv) EffectChain chain(WIDTH, HEIGHT); ImageFormat inout_format; - inout_format.pixel_format = FORMAT_BGRA; inout_format.color_space = COLORSPACE_sRGB; inout_format.gamma_curve = GAMMA_sRGB; - chain.add_input(inout_format); - Effect *lift_gamma_gain_effect = chain.add_effect(EFFECT_LIFT_GAMMA_GAIN); - Effect *saturation_effect = chain.add_effect(EFFECT_SATURATION); - Effect *blur_effect = chain.add_effect(EFFECT_BLUR); - Effect *vignette_effect = chain.add_effect(EFFECT_VIGNETTE); - //Effect *sandbox_effect = chain.add_effect(EFFECT_SANDBOX); + FlatInput *input = new FlatInput(inout_format, FORMAT_BGRA, WIDTH, HEIGHT); + chain.add_input(input); + Effect *lift_gamma_gain_effect = chain.add_effect(new LiftGammaGainEffect()); + Effect *saturation_effect = chain.add_effect(new SaturationEffect()); + Effect *diffusion_effect = chain.add_effect(new DiffusionEffect()); + //Effect *vignette_effect = chain.add_effect(new VignetteEffect()); + //Effect *sandbox_effect = chain.add_effect(new SandboxEffect()); //sandbox_effect->set_float("parm", 42.0f); - //chain.add_effect(EFFECT_MIRROR); + //chain.add_effect(new MirrorEffect()); chain.add_output(inout_format); chain.finalize(); - // generate a PDO to hold the data we read back with glReadPixels() - // (Intel/DRI goes into a slow path if we don't read to PDO) - glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1); + // generate a PBO to hold the data we read back with glReadPixels() + // (Intel/DRI goes into a slow path if we don't read to PBO) + GLuint pbo; + glGenBuffers(1, &pbo); + glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); glBufferData(GL_PIXEL_PACK_BUFFER_ARB, WIDTH * HEIGHT * 4, NULL, GL_STREAM_READ); make_hsv_wheel_texture(); @@ -205,15 +215,17 @@ int main(int argc, char **argv) ++frame; update_hsv(lift_gamma_gain_effect, saturation_effect); - vignette_effect->set_float("radius", radius); - vignette_effect->set_float("inner_radius", inner_radius); + //vignette_effect->set_float("radius", radius); + //vignette_effect->set_float("inner_radius", inner_radius); //vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f }); - blur_effect->set_float("radius", blur_radius); + diffusion_effect->set_float("radius", blur_radius); + diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount); - chain.render_to_screen(src_img); + input->set_pixel_data(src_img); + chain.render_to_screen(); - glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1); + glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); check_error(); glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0)); check_error(); @@ -225,14 +237,17 @@ int main(int argc, char **argv) draw_hsv_wheel(0.2f, gamma_rad, gamma_theta, gamma_v); draw_hsv_wheel(0.4f, gain_rad, gain_theta, gain_v); draw_saturation_bar(0.6f, saturation / 4.0f); +#if 0 draw_saturation_bar(0.65f, radius); draw_saturation_bar(0.70f, inner_radius); +#endif draw_saturation_bar(0.75f, blur_radius / 100.0f); + draw_saturation_bar(0.80f, blurred_mix_amount); SDL_GL_SwapBuffers(); check_error(); - glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1); + glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); check_error(); unsigned char *screenbuf = (unsigned char *)glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY); check_error();