X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=main.cpp;h=256b29ecb9a2bf2dff97208bc5da77b1c7262b14;hp=3b2bcad7961dc53c5bd13ed8a8703602c2b5bfd3;hb=b8ff086e2b949d7135eb5031edb3606d29400eac;hpb=a88f299483ffe5068cd2828513078b9103325da8 diff --git a/main.cpp b/main.cpp index 3b2bcad..256b29e 100644 --- a/main.cpp +++ b/main.cpp @@ -38,39 +38,6 @@ float lift_r = 0.0f, lift_g = 0.0f, lift_b = 0.0f; float gamma_r = 1.0f, gamma_g = 1.0f, gamma_b = 1.0f; float gain_r = 1.0f, gain_g = 1.0f, gain_b = 1.0f; -GLhandleARB read_shader(const char* filename, GLenum type) -{ - static char buf[131072]; - FILE *fp = fopen(filename, "r"); - if (fp == NULL) { - perror(filename); - exit(1); - } - - int len = fread(buf, 1, sizeof(buf), fp); - fclose(fp); - - GLhandleARB obj = glCreateShaderObjectARB(type); - const GLchar* source[] = { buf }; - const GLint length[] = { len }; - glShaderSource(obj, 1, source, length); - glCompileShader(obj); - - GLchar info_log[4096]; - GLsizei log_length = sizeof(info_log) - 1; - glGetShaderInfoLog(obj, log_length, &log_length, info_log); - info_log[log_length] = 0; - printf("shader compile log: %s\n", info_log); - - GLint status; - glGetShaderiv(obj, GL_COMPILE_STATUS, &status); - if (status == GL_FALSE) { - exit(1); - } - - return obj; -} - void draw_picture_quad(GLint prog, int frame) { glUseProgramObjectARB(prog); @@ -171,7 +138,7 @@ void mouse(int x, int y) update_hsv(); } -void load_texture(const char *filename) +unsigned char *load_image(const char *filename, unsigned *w, unsigned *h) { SDL_Surface *img = IMG_Load(filename); if (img == NULL) { @@ -210,17 +177,30 @@ void load_texture(const char *filename) } SDL_UnlockSurface(img); + *w = img->w; + *h = img->h; + + SDL_FreeSurface(img); + + return dst_pixels; +} + +void load_texture(const char *filename) +{ + unsigned w, h; + unsigned char *pixels = load_image(filename, &w, &h); + #if 1 // we will convert to sRGB in the shader - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, img->w, img->h, 0, GL_RGB, GL_UNSIGNED_BYTE, dst_pixels); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); check_error(); #else // implicit sRGB conversion in hardware - glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8, img->w, img->h, 0, GL_RGB, GL_UNSIGNED_BYTE, dst_pixels); + glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); check_error(); #endif - free(dst_pixels); - SDL_FreeSurface(img); + + free(pixels); } void write_ppm(const char *filename, unsigned char *screenbuf) @@ -259,6 +239,19 @@ int main(int argc, char **argv) check_error(); load_texture("blg_wheels_woman_1.jpg"); + + EffectChain chain(WIDTH, HEIGHT); + + ImageFormat inout_format; + inout_format.pixel_format = FORMAT_RGB; + inout_format.color_space = COLORSPACE_sRGB; + inout_format.gamma_curve = GAMMA_sRGB; + + chain.add_input(inout_format); + Effect *lift_gamma_gain_effect = chain.add_effect(LIFT_GAMMA_GAIN); + chain.add_output(inout_format); + chain.finalize(); + //glGenerateMipmap(GL_TEXTURE_2D); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 4); //check_error(); @@ -314,8 +307,8 @@ int main(int argc, char **argv) update_hsv(); int prog = glCreateProgram(); - GLhandleARB vs_obj = read_shader("vs.glsl", GL_VERTEX_SHADER); - GLhandleARB fs_obj = read_shader("fs.glsl", GL_FRAGMENT_SHADER); + GLhandleARB vs_obj = compile_shader(read_file("vs.glsl"), GL_VERTEX_SHADER); + GLhandleARB fs_obj = compile_shader(read_file("fs.glsl"), GL_FRAGMENT_SHADER); glAttachObjectARB(prog, vs_obj); check_error(); glAttachObjectARB(prog, fs_obj); @@ -352,6 +345,7 @@ int main(int argc, char **argv) ++frame; + draw_picture_quad(prog, frame); glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0));