X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=main.cpp;h=405463643b2d11ef0b524c4940f216ca4d39308b;hp=8c28c8f6cbde8716efc16fc25c3bdfda25387e20;hb=a592c55caca0fb654bad4ec43b84c46abcee21c2;hpb=928743085b7f0f88b3e1b0e59e2d7ebec7816bd2 diff --git a/main.cpp b/main.cpp index 8c28c8f..4054636 100644 --- a/main.cpp +++ b/main.cpp @@ -38,31 +38,6 @@ float lift_r = 0.0f, lift_g = 0.0f, lift_b = 0.0f; float gamma_r = 1.0f, gamma_g = 1.0f, gamma_b = 1.0f; float gain_r = 1.0f, gain_g = 1.0f, gain_b = 1.0f; -GLhandleARB read_shader(const char* filename, GLenum type) -{ - std::string shader_src = read_file(filename); - - GLhandleARB obj = glCreateShaderObjectARB(type); - const GLchar* source[] = { shader_src.data() }; - const GLint length[] = { shader_src.size() }; - glShaderSource(obj, 1, source, length); - glCompileShader(obj); - - GLchar info_log[4096]; - GLsizei log_length = sizeof(info_log) - 1; - glGetShaderInfoLog(obj, log_length, &log_length, info_log); - info_log[log_length] = 0; - printf("shader compile log: %s\n", info_log); - - GLint status; - glGetShaderiv(obj, GL_COMPILE_STATUS, &status); - if (status == GL_FALSE) { - exit(1); - } - - return obj; -} - void draw_picture_quad(GLint prog, int frame) { glUseProgramObjectARB(prog); @@ -251,6 +226,19 @@ int main(int argc, char **argv) check_error(); load_texture("blg_wheels_woman_1.jpg"); + + EffectChain chain(WIDTH, HEIGHT); + + ImageFormat inout_format; + inout_format.pixel_format = FORMAT_RGB; + inout_format.color_space = COLORSPACE_sRGB; + inout_format.gamma_curve = GAMMA_sRGB; + + chain.add_input(inout_format); + Effect *lift_gamma_gain_effect = chain.add_effect(LIFT_GAMMA_GAIN); + chain.add_output(inout_format); + chain.finalize(); + //glGenerateMipmap(GL_TEXTURE_2D); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 4); //check_error(); @@ -306,8 +294,8 @@ int main(int argc, char **argv) update_hsv(); int prog = glCreateProgram(); - GLhandleARB vs_obj = read_shader("vs.glsl", GL_VERTEX_SHADER); - GLhandleARB fs_obj = read_shader("fs.glsl", GL_FRAGMENT_SHADER); + GLhandleARB vs_obj = compile_shader(read_file("vs.glsl"), GL_VERTEX_SHADER); + GLhandleARB fs_obj = compile_shader(read_file("fs.glsl"), GL_FRAGMENT_SHADER); glAttachObjectARB(prog, vs_obj); check_error(); glAttachObjectARB(prog, fs_obj); @@ -344,6 +332,7 @@ int main(int argc, char **argv) ++frame; + draw_picture_quad(prog, frame); glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0));