X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=main.cpp;h=4853179c96111780bf3352887bc672918a349ba6;hp=256b29ecb9a2bf2dff97208bc5da77b1c7262b14;hb=f6c44598c9dad9ddd024c5f8f010d179a6d971fd;hpb=4f8d4ab8bd84bfbe7329a1afae3034ec2937bbb5 diff --git a/main.cpp b/main.cpp index 256b29e..4853179 100644 --- a/main.cpp +++ b/main.cpp @@ -38,71 +38,6 @@ float lift_r = 0.0f, lift_g = 0.0f, lift_b = 0.0f; float gamma_r = 1.0f, gamma_g = 1.0f, gamma_b = 1.0f; float gain_r = 1.0f, gain_g = 1.0f, gain_b = 1.0f; -void draw_picture_quad(GLint prog, int frame) -{ - glUseProgramObjectARB(prog); - check_error(); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE); - glUniform1i(glGetUniformLocation(prog, "tex"), 0); - - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_1D, SRGB_LUT); - glUniform1i(glGetUniformLocation(prog, "srgb_tex"), 1); - - glActiveTexture(GL_TEXTURE2); - glBindTexture(GL_TEXTURE_1D, SRGB_REVERSE_LUT); - glUniform1i(glGetUniformLocation(prog, "srgb_reverse_tex"), 2); - - glUniform3f(glGetUniformLocation(prog, "lift"), lift_r, lift_g, lift_b); - //glUniform3f(glGetUniformLocation(prog, "gamma"), gamma_r, gamma_g, gamma_b); - glUniform3f(glGetUniformLocation(prog, "inv_gamma_22"), - 2.2f / gamma_r, - 2.2f / gamma_g, - 2.2f / gamma_b); - glUniform3f(glGetUniformLocation(prog, "gain_pow_inv_gamma"), - pow(gain_r, 1.0f / gamma_r), - pow(gain_g, 1.0f / gamma_g), - pow(gain_b, 1.0f / gamma_b)); - glUniform1f(glGetUniformLocation(prog, "saturation"), saturation); - - glDisable(GL_BLEND); - check_error(); - glDisable(GL_DEPTH_TEST); - check_error(); - glDepthMask(GL_FALSE); - check_error(); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glClearColor(1.0f, 0.0f, 0.0f, 1.0f); -// glClear(GL_COLOR_BUFFER_BIT); - check_error(); - - glBegin(GL_QUADS); - - glTexCoord2f(0.0f, 1.0f); - glVertex2f(0.0f, 0.0f); - - glTexCoord2f(1.0f, 1.0f); - glVertex2f(1.0f, 0.0f); - - glTexCoord2f(1.0f, 0.0f); - glVertex2f(1.0f, 1.0f); - - glTexCoord2f(0.0f, 0.0f); - glVertex2f(0.0f, 1.0f); - - glEnd(); - check_error(); -} - void update_hsv() { hsv2rgb(lift_theta, lift_rad, lift_v, &lift_r, &lift_g, &lift_b); @@ -238,7 +173,8 @@ int main(int argc, char **argv) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); check_error(); - load_texture("blg_wheels_woman_1.jpg"); + unsigned img_w, img_h; + unsigned char *src_img = load_image("blg_wheels_woman_1.jpg", &img_w, &img_h); EffectChain chain(WIDTH, HEIGHT); @@ -345,8 +281,7 @@ int main(int argc, char **argv) ++frame; - - draw_picture_quad(prog, frame); + chain.render_to_screen(src_img); glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0)); check_error();