X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=main.cpp;h=4e2d303f893fc77525fdf558a70ac9e536a7143f;hp=bbc775271b7d3c46b26caa03f5ed39997d7a0ae0;hb=c3718fbd4be80a2825e7fdc66eb54a516e4c4df1;hpb=05ae48a62f4a507c1eef75b9220f88f2b9fda563 diff --git a/main.cpp b/main.cpp index bbc7752..4e2d303 100644 --- a/main.cpp +++ b/main.cpp @@ -164,7 +164,7 @@ int main(int argc, char **argv) inout_format.color_space = COLORSPACE_sRGB; inout_format.gamma_curve = GAMMA_sRGB; - chain.add_input(inout_format); + Input *input = chain.add_input(inout_format); Effect *lift_gamma_gain_effect = chain.add_effect(EFFECT_LIFT_GAMMA_GAIN); Effect *saturation_effect = chain.add_effect(EFFECT_SATURATION); Effect *diffusion_effect = chain.add_effect(EFFECT_DIFFUSION); @@ -175,9 +175,11 @@ int main(int argc, char **argv) chain.add_output(inout_format); chain.finalize(); - // generate a PDO to hold the data we read back with glReadPixels() - // (Intel/DRI goes into a slow path if we don't read to PDO) - glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1); + // generate a PBO to hold the data we read back with glReadPixels() + // (Intel/DRI goes into a slow path if we don't read to PBO) + GLuint pbo; + glGenBuffers(1, &pbo); + glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); glBufferData(GL_PIXEL_PACK_BUFFER_ARB, WIDTH * HEIGHT * 4, NULL, GL_STREAM_READ); make_hsv_wheel_texture(); @@ -217,9 +219,10 @@ int main(int argc, char **argv) diffusion_effect->set_float("radius", blur_radius); diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount); - chain.render_to_screen(src_img); + input->set_pixel_data(src_img); + chain.render_to_screen(); - glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1); + glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); check_error(); glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0)); check_error(); @@ -241,7 +244,7 @@ int main(int argc, char **argv) SDL_GL_SwapBuffers(); check_error(); - glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1); + glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo); check_error(); unsigned char *screenbuf = (unsigned char *)glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY); check_error();