X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=main.cpp;h=569c67d6653704e43831c28fae8925b6ab8b73f3;hp=3b4645071da51d3604e919dd60f455452f763216;hb=8bbe79ea2da2bc02c59aaf0d697cff24ddcba73a;hpb=6a6d09d15fe9388db0490249928e5b8252b6b9ce diff --git a/main.cpp b/main.cpp index 3b46450..569c67d 100644 --- a/main.cpp +++ b/main.cpp @@ -34,7 +34,7 @@ float gamma_theta = 0.0f, gamma_rad = 0.0f, gamma_v = 0.5f; float gain_theta = 0.0f, gain_rad = 0.0f, gain_v = 0.25f; float saturation = 1.0f; -void update_hsv(Effect *lift_gamma_gain_effect) +void update_hsv(Effect *lift_gamma_gain_effect, Effect *saturation_effect) { RGBTriplet lift(0.0f, 0.0f, 0.0f); RGBTriplet gamma(1.0f, 1.0f, 1.0f); @@ -44,13 +44,16 @@ void update_hsv(Effect *lift_gamma_gain_effect) hsv2rgb(gamma_theta, gamma_rad, gamma_v * 2.0f, &gamma.r, &gamma.g, &gamma.b); hsv2rgb(gain_theta, gain_rad, gain_v * 4.0f, &gain.r, &gain.g, &gain.b); - lift_gamma_gain_effect->set_vec3("lift", (float *)&lift); - lift_gamma_gain_effect->set_vec3("gamma", (float *)&gamma); - lift_gamma_gain_effect->set_vec3("gain", (float *)&gain); + bool ok = lift_gamma_gain_effect->set_vec3("lift", (float *)&lift); + ok = ok && lift_gamma_gain_effect->set_vec3("gamma", (float *)&gamma); + ok = ok && lift_gamma_gain_effect->set_vec3("gain", (float *)&gain); + assert(ok); if (saturation < 0.0) { saturation = 0.0; } + ok = saturation_effect->set_float("saturation", saturation); + assert(ok); } void mouse(int x, int y) @@ -116,24 +119,6 @@ unsigned char *load_image(const char *filename, unsigned *w, unsigned *h) return dst_pixels; } -void load_texture(const char *filename) -{ - unsigned w, h; - unsigned char *pixels = load_image(filename, &w, &h); - -#if 1 - // we will convert to sRGB in the shader - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); - check_error(); -#else - // implicit sRGB conversion in hardware - glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); - check_error(); -#endif - - free(pixels); -} - void write_ppm(const char *filename, unsigned char *screenbuf) { FILE *fp = fopen(filename, "w"); @@ -180,7 +165,8 @@ int main(int argc, char **argv) inout_format.gamma_curve = GAMMA_sRGB; chain.add_input(inout_format); - Effect *lift_gamma_gain_effect = chain.add_effect(LIFT_GAMMA_GAIN); + Effect *lift_gamma_gain_effect = chain.add_effect(EFFECT_LIFT_GAMMA_GAIN); + Effect *saturation_effect = chain.add_effect(EFFECT_SATURATION); chain.add_output(inout_format); chain.finalize(); @@ -188,10 +174,6 @@ int main(int argc, char **argv) //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 4); //check_error(); - //load_texture("maserati_gts_wallpaper_1280x720_01.jpg"); - //load_texture("90630d1295075297-console-games-wallpapers-wallpaper_need_for_speed_prostreet_09_1920x1080.jpg"); - //load_texture("glacier-lake-1280-720-4087.jpg"); - #if 0 // sRGB reverse LUT glBindTexture(GL_TEXTURE_1D, SRGB_REVERSE_LUT); @@ -237,23 +219,6 @@ int main(int argc, char **argv) make_hsv_wheel_texture(); - int prog = glCreateProgram(); - GLhandleARB vs_obj = compile_shader(read_file("vs.glsl"), GL_VERTEX_SHADER); - GLhandleARB fs_obj = compile_shader(read_file("fs.glsl"), GL_FRAGMENT_SHADER); - glAttachObjectARB(prog, vs_obj); - check_error(); - glAttachObjectARB(prog, fs_obj); - check_error(); - glLinkProgram(prog); - check_error(); - - GLchar info_log[4096]; - GLsizei log_length = sizeof(info_log) - 1; - log_length = sizeof(info_log) - 1; - glGetProgramInfoLog(prog, log_length, &log_length, info_log); - info_log[log_length] = 0; - printf("link: %s\n", info_log); - struct timespec start, now; int frame = 0, screenshot = 0; clock_gettime(CLOCK_MONOTONIC, &start); @@ -276,7 +241,7 @@ int main(int argc, char **argv) ++frame; - update_hsv(lift_gamma_gain_effect); + update_hsv(lift_gamma_gain_effect, saturation_effect); chain.render_to_screen(src_img); glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0));